Difference between revisions of "Draznians"
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[[Nationalities|Barbarian]] | [[Lengians|Leng]] | [[Hovathians|Hovath]] | [[Draznians|Draznia]] | [[Illyrians|Illyria]] | [[Lemurians|Lemuria]] | [[Muians|Mu]] | [[Mnarians|Mnar]] | [[Nationalities|Barbarian]] | [[Lengians|Leng]] | [[Hovathians|Hovath]] | [[Draznians|Draznia]] | [[Illyrians|Illyria]] | [[Lemurians|Lemuria]] | [[Muians|Mu]] | [[Mnarians|Mnar]] | ||
Draznia- | |||
Farmers, Chemists/alchemists (Distillers), Wizards, Fighters (some thaums, few thieves.) | |||
flat, fertile plains yield a special grain. | |||
produced many of the most famous wizards in history. | |||
preferred weapons: greatsword/broadsword | |||
They like green - virtually all citizens use some verdant motif in their apparel. | |||
Primary exports: these grains, and the potent, fiery drink distilled from said grains.(considered sinful, and is contraband in Hovath) | |||
political struggle between merchants and farmers over their 'cut' of profits from trade. | |||
The only ones seeming to care are the Guild of Farmers, and Guild of Merchants themselves. | |||
Ruled by a Counsil of Guild leaders.(Mostly wizards, who meet reglarly to expand their knowledge of magic) | |||
has little interest in the farmer/merchant quarrel. | |||
3 Schools of wizardry with different philosophies. | |||
==Starting Skills== | |||
{| class="wikitable" | |||
! | |||
!Fighter | |||
!Martial Artist | |||
!Thaumaturge | |||
!Wizard | |||
!Thief | |||
|- | |||
|Bow | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Dagger | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Flail | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Greatsword (2H) | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Halberd | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Hand | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mace | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Magic | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Rapier | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Shuriken | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Staff/Spear | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Sword | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Thievery | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|3-Staff | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} |
Revision as of 11:38, 19 September 2022
Barbarian | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnar
Draznia-
Farmers, Chemists/alchemists (Distillers), Wizards, Fighters (some thaums, few thieves.)
flat, fertile plains yield a special grain.
produced many of the most famous wizards in history.
preferred weapons: greatsword/broadsword
They like green - virtually all citizens use some verdant motif in their apparel.
Primary exports: these grains, and the potent, fiery drink distilled from said grains.(considered sinful, and is contraband in Hovath)
political struggle between merchants and farmers over their 'cut' of profits from trade.
The only ones seeming to care are the Guild of Farmers, and Guild of Merchants themselves.
Ruled by a Counsil of Guild leaders.(Mostly wizards, who meet reglarly to expand their knowledge of magic)
has little interest in the farmer/merchant quarrel.
3 Schools of wizardry with different philosophies.
Starting Skills
Fighter | Martial Artist | Thaumaturge | Wizard | Thief | |
---|---|---|---|---|---|
Bow | |||||
Dagger | |||||
Flail | |||||
Greatsword (2H) | |||||
Halberd | |||||
Hand | |||||
Mace | |||||
Magic | |||||
Rapier | |||||
Shuriken | |||||
Staff/Spear | |||||
Sword | |||||
Thievery | |||||
3-Staff |