Difference between revisions of "Beginner's Roadmap to Kesmai"
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[http://discord.gg/bFY8jUp Join our Discord!] This is where the community talks, meets and plans hunts. There are tons of people available to ask questions, give advice, join for hunts, etc! | [[File:Discord_(1).png|50x50px]] [http://discord.gg/bFY8jUp Join our Discord!] This is where the community talks, meets and plans hunts. There are tons of people available to ask questions, give advice, join for hunts, etc! | ||
=== Character Creation === | === Character Creation === | ||
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I don't aim to steal the thunder from the 'Creating your Character' page linked above, but there's a few key things that need to be covered in general. So here we go: | I don't aim to steal the thunder from the 'Creating your Character' page linked above, but there's a few key things that need to be covered in general. So here we go: | ||
# You need at least <big>'''15 dexterity'''</big> and <big>'''15 strength'''</big> or your character will be very weak down the road. | # You need at least <big>'''15 dexterity'''</big> and <big>'''15 strength'''</big> or your character will not receive combat and defense adds as you level and will be very weak down the road. | ||
# If you are a caster you should try your best to start with 18 Intelligence (Wizards and Thieves) or 18 Wisdom (Thaumaturges) or you will roll poorly on mana/spell points as you level. | # If you are a caster you should try your best to start with 18 Intelligence (Wizards and Thieves) or 18 Wisdom (Thaumaturges) or you will roll poorly on mana/spell points as you level. | ||
# It's also advantageous to max out your constitution at 18 so you can get the best hit-point rolls possible as you level. | # It's also advantageous to max out your constitution at 18 so you can get the best hit-point rolls possible as you level. | ||
# Dump the rest into Willpower! Willpower helps your character resist magical spells, slip less on the ice, trick monsters with illusions, etc etc etc. Not the most important stat, but it's good to have. | # Dump the rest into Willpower! Willpower helps your character resist magical spells, slip less on the ice, trick monsters with illusions, etc etc etc. Not the most important stat, but it's good to have. | ||
# All of the above can be repaired with potions and quest with the exception of #1. '''Make sure you start with at least 15 strength and dexterity.''' | # All of the above can be repaired with potions and quest with the exception of #1. '''Make sure you start with at least 15 strength and dexterity.''' | ||
# Picking your race is mostly cosmetic, don't fret too much about starting skills. | # Picking your race is mostly cosmetic, so don't fret too much about starting skills. You can read about them at [[Nationalities]]. | ||
=== Facets === | === Facets === | ||
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I'm going to assume that you already checked out the character creation page and you have a general idea of what each class does. Here we are just going to cover some beginner friendly skills you can start with. | I'm going to assume that you already checked out the character creation page and you have a general idea of what each class does. Here we are just going to cover some beginner friendly skills you can start with. | ||
{| style="text-align: top-left; font-weight: normal; border-spacing: 20px; 10px" | |||
|[[File:DockbabyFighter.png]] | |||
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==== '''Fighter (Future Knights)''' ==== | ==== '''Fighter (Future Knights)''' ==== | ||
Generally, any weapon goes on a fighter and you are free to choose whatever type of weapon you want. However, there are certain skills that progress a little easier for new players. | Generally, any weapon goes on a fighter and you are free to choose whatever type of weapon you want. However, there are certain skills that progress a little easier for new players. | ||
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#* Required skill to hurt 'Mama' the mother of Dragons sought after for her scales which can be crafted into some of finest armor in the game. | #* Required skill to hurt 'Mama' the mother of Dragons sought after for her scales which can be crafted into some of finest armor in the game. | ||
#* Grants access to the most powerful of the early game weapons: The Black Broadsword and the Silver Great Axe. | #* Grants access to the most powerful of the early game weapons: The Black Broadsword and the Silver Great Axe. | ||
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{| style="text-align: top-left; font-weight: normal; border-spacing: 20px; 10px" | |||
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==== Thaums and Wizards ==== | ==== Thaums and Wizards ==== | ||
While the game allows any class to use any weapon, Wizards and Thaums generally want to stick to weapons that provide a high amount of defense since they use their spells to destroy their enemies. These skills aren't the only choices available, but you won't go wrong with them! | While the game allows any class to use any weapon, Wizards and Thaums generally want to stick to weapons that provide a high amount of defense since they use their spells to destroy their enemies. These skills aren't the only choices available, but you won't go wrong with them! | ||
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#* Quick weapon progression | #* Quick weapon progression | ||
#* Notable early weapons: Trog Mace, Returning Hammer, Returning Axe | #* Notable early weapons: Trog Mace, Returning Hammer, Returning Axe | ||
|[[File:DockbabyWizard.png]] | |||
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{| style="text-align: top-left; font-weight: normal; border-spacing: 20px; 10px" | |||
|[[File:DockbabyThief.png]] | |||
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==== Thieves ==== | ==== Thieves ==== | ||
Thieves tend to be slightly more limited in the weapons they can utilize because of their neutral alignment and predisposition towards stealth and sneakiness. | Thieves tend to be slightly more limited in the weapons they can utilize because of their neutral alignment and predisposition towards stealth and sneakiness. | ||
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#* Bow skill is often the only way a thief can survive hurting monsters that need Blue glow to take damage. | #* Bow skill is often the only way a thief can survive hurting monsters that need Blue glow to take damage. | ||
#* Notable early weapons: Crossbow, Leng Fine Crossbow, DoomBow | #* Notable early weapons: Crossbow, Leng Fine Crossbow, DoomBow | ||
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==== Martial Artist ==== | ==== Martial Artist ==== | ||
I don't feel like this needs explanation..... Hand skill, Hand skill, Hand skill, Hand skill | I don't feel like this needs explanation..... Hand skill, Hand skill, Hand skill, Hand skill | ||
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Almost everything we're talking about here can be viewed by double clicking on your character in the game to bring up your stats page. | Almost everything we're talking about here can be viewed by double clicking on your character in the game to bring up your stats page. | ||
==== Strength ==== | ==== {{ItemImage|00225}} Strength ==== | ||
* Strength is used in determining melee damage and how much loot and equipment your character can carry. | * Strength is used in determining melee damage and how much loot and equipment your character can carry. | ||
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* For a Knight, their 18 strength coupled with 3 glowers (another 18 str) caps them out at 36. All other classes would have to wear an additional strength item to max out! | * For a Knight, their 18 strength coupled with 3 glowers (another 18 str) caps them out at 36. All other classes would have to wear an additional strength item to max out! | ||
* Knights with 18 strength deal an additional add worth of damage with thrown weapons! | * Knights with 18 strength deal an additional add worth of damage with thrown weapons! | ||
* Raised with red clay bottle strength potions. | * Raised with red clay bottle strength potions.<br> | ||
==== Dexterity ==== | ==== {{ItemImage|00222}} Dexterity ==== | ||
* Dexterity is probably the most important stat in the game. It ties directly into your ability to both avoid and hit monsters. | * Dexterity is probably the most important stat in the game. It ties directly into your ability to both avoid and hit monsters. | ||
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* Weak dexterity rings provide 1 dexterity and stack, and strong dexterity rings provide 2. | * Weak dexterity rings provide 1 dexterity and stack, and strong dexterity rings provide 2. | ||
* Each point of Dexterity raises both your Defense Rating (DR) and Attack Rating (AR) by 50 points. | * Each point of Dexterity raises both your Defense Rating (DR) and Attack Rating (AR) by 50 points. | ||
* Raised with black and gold dexterity potions | * Raised with black and gold dexterity potions<br> | ||
==== Constitution ==== | ==== {{ItemImage|00303}} Constitution ==== | ||
* Natural Constitution Cap is 18 | * Natural Constitution Cap is 18 | ||
* Directly impacts how many hit points you get when you level | * Directly impacts how many hit points you get when you level | ||
* Doesn't really feed into anything else, and as of now no items affect your constitution. | * Doesn't really feed into anything else, and as of now no items affect your constitution. | ||
* Raised with white Drake Potion (Con pots) | * Raised with white Drake Potion (Con pots)<br> | ||
==== Willpower ==== | ==== {{ItemImage|00289}} Willpower ==== | ||
* Natural Willpower Cap is 18 | * Natural Willpower Cap is 18 | ||
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* Also affects your ability to trick monsters with Wizard illusions. | * Also affects your ability to trick monsters with Wizard illusions. | ||
* As of now no gear exist that affects Willpower | * As of now no gear exist that affects Willpower | ||
* Raised with white (with some blue trim) willpower pots. | * Raised with white (with some blue trim) willpower pots.<br> | ||
==== Intelligence ==== | ==== {{ItemImage|00216}} Intelligence ==== | ||
* Natural Intelligence Cap is 18 | * Natural Intelligence Cap is 18 | ||
* Directly impacts your mana point rolls when you level on Wizards and Thieves | * Directly impacts your mana point rolls when you level on Wizards and Thieves | ||
* As of now no gear exist that affects intelligence | * As of now no gear exist that affects intelligence | ||
* Raised with white/gold intelligence potions | * Raised with white/gold intelligence potions<br> | ||
==== Wisdom ==== | ==== {{ItemImage|00274}} Wisdom ==== | ||
* Natural Wisdom Cap is 18 | * Natural Wisdom Cap is 18 | ||
* Directly impacts your mana point rolls when you level on a Thaumaturge | * Directly impacts your mana point rolls when you level on a Thaumaturge | ||
* As of now no gear exist that affects Wisdom | * As of now no gear exist that affects Wisdom | ||
* Raised with yellow/gold wisdom potions | * Raised with yellow/gold wisdom potions</div><br> | ||
==== Defense Rating (DR) ==== | ==== Defense Rating (DR) ==== | ||
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=== The Roadmap: A quick outline of what to do first === | === The Roadmap: A quick outline of what to do first === | ||
{| style="text-align: top-left; font-weight: normal; border-spacing: 20px; 10px" | |||
|{{ItemImage|00248}} <br /> Tanned Wyvern Vest<br> | |||
{{ItemImage|00122}} <br /> Tanned Crocodile Boots<br> | |||
{{ItemImage|00110}} <br /> Ytril<br> | |||
{{ItemImage|00097}} <br /> Iron Ore<br> | |||
{{ItemImage|00195}} <br /> Black Broadsword<br> | |||
{{ItemImage|00030}} <br /> Protection from Ice Ring<br> | |||
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# Hunt the first level of kesmai dungeon and the Kesmai Surface until you're at least level 8 | # Hunt the first level of kesmai dungeon and the Kesmai Surface until you're at least level 8 | ||
#* Be on the look out for any jewelry that drops, -1 Kesmai can drop weak shield rings and strength rings | #* Be on the look out for any jewelry that drops, -1 Kesmai can drop weak shield rings and strength rings | ||
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#*Keep an eye out for jewelry, -3 and -3.5 kesmai will start to drop medium strength rings and shielders on rare occasion | #*Keep an eye out for jewelry, -3 and -3.5 kesmai will start to drop medium strength rings and shielders on rare occasion | ||
# | # | ||
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|{{ItemImage|00251}} <br /> Tanned Trog Vest<br> | |||
{{ItemImage|00086}} <br /> Trog's Mace<br> | |||
{{ItemImage|00036}} <br /> Tiger Skull<br> | |||
{{ItemImage|00273}} <br /> Big.Bear's Coat<br> | |||
{{ItemImage|00004}} <br /> Fire Protection Amulet<br> | |||
{{ItemImage|00250}} <br /> Tanned Salamander Vest<br> | |||
|- | |||
{| style="text-align: center; font-weight: normal; border-spacing: 20px; 10px" | |||
|{{ItemImage|00002}} <br /> Weak Strength Ring(+1) | |||
|[[file:Itempack_(2).png]] <br /> Weak Shield Ring(+1) | |||
|{{ItemImage|00017}} <br /> Ring of Blind Resistance | |||
|{{ItemImage|00043}} <br /> Medium Strength Ring(+3) | |||
|{{ItemImage|00029}} <br /> Fire+Ice Protection Ring | |||
|{{ItemImage|00005}} <br /> Fire+Ice Protection Amulet | |||
|{{ItemImage|00072}} <br /> Minotaur Staff | |||
|{{ItemImage|00075}} <br /> Returning Hammer | |||
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Revision as of 16:20, 15 May 2023
Welcome Aboard!
This guide is a work in progress and will continue to evolve over time. (please be patient)
This page is going to be geared mostly towards guiding a new player through the first dozen levels or so of their Kesmai adventures. I won't be covering any particular section in great detail, but this page will make good 'cliff's notes' on how to get going in the game.
Discord
Join our Discord! This is where the community talks, meets and plans hunts. There are tons of people available to ask questions, give advice, join for hunts, etc!
Character Creation
(For specifics please visit the Creating your Character Page)
I don't aim to steal the thunder from the 'Creating your Character' page linked above, but there's a few key things that need to be covered in general. So here we go:
- You need at least 15 dexterity and 15 strength or your character will not receive combat and defense adds as you level and will be very weak down the road.
- If you are a caster you should try your best to start with 18 Intelligence (Wizards and Thieves) or 18 Wisdom (Thaumaturges) or you will roll poorly on mana/spell points as you level.
- It's also advantageous to max out your constitution at 18 so you can get the best hit-point rolls possible as you level.
- Dump the rest into Willpower! Willpower helps your character resist magical spells, slip less on the ice, trick monsters with illusions, etc etc etc. Not the most important stat, but it's good to have.
- All of the above can be repaired with potions and quest with the exception of #1. Make sure you start with at least 15 strength and dexterity.
- Picking your race is mostly cosmetic, so don't fret too much about starting skills. You can read about them at Nationalities.
Facets
For details: Please see Facet Speeds and Gains. But in short, each facet has different attributes and bonuses. Agate has 3 second round timers and feels more like traditional Legends of Kesmai. All the other facets have faster round speeds and perks that come with it. Leveling will be much faster, and the game more exciting and full of adventure if you experiment in the faster facets. There's nothing wrong with getting comfortable with the game on Agate though!
So you're sitting all alone on the docks....
Welcome to Kesmai town! You start in the south of the village on the docks, a freshly minted dock baby ready to explore the world of Stormhalter. You will start the game with beginner weapons based on the class you chose and the race you selected during character creation. If you already know what type of weapons you would like to use feel free to ditch all these starting weapons and trudge forth into the dungeon. If you're not sure though here are some general highlights on weapons classes and the weapons that are easy to start with.
Early game skill choices
I'm going to assume that you already checked out the character creation page and you have a general idea of what each class does. Here we are just going to cover some beginner friendly skills you can start with.