Difference between revisions of "Hotkeys"

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Hotkeys are essential for playing fast-paced action games, as they allow quick access to the game's functions. With hotkeys, adventurers can control their character's movements, activate special abilities, and switch between weapons and items without having to take their hands off the keyboard. Hotkeys help make adventuring more efficient, and they can also help players make quicker decisions in the heat of battle. Given the fast-paced action of certain facets, hotkeys can help surviving their many dangers, even for those of you near 90 years old.
There are two types of hotkey definitions: Actions and Commands.
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==Actions==
Actions bind a keyboard key to a single programmed action. For example, pressing the "1" key may warm a firebolt spell, while pressing the "2" key may cast Shadowstep. You can quickly follow up to cast your spell, rather than double clicking, by pressing the grave key.
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==Commands==
Commands bind a keyboard key to a single command. For example, pressing the "p" key may execute "take 1 ring off left" - allowing you to quickly exit a battle with a recall ring. Typing out the command manually might get you killed.
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{| class="hiddentable" width="85%" align="center"
{| class="hiddentable" width="85%" align="center"
| valign="top" style="width: 30%; border: 0px solid #FFF; padding: .5em 1em;"|
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| width="25%" | <kbd class="kbc-button">1 .. 6</kbd> || Warms a spell from the spell bar.
| width="25%" | <kbd class="kbc-button">1 .. 6</kbd> || Warms a spell from the spell bar.
|-
| width="25%" | <kbd class="kbc-button">`</kbd> || Casts the warmed spell.
|}
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|}
{| class="hiddentable" width="85%" align="center"
| valign="top" style="width: 30%; border: 0px solid #FFF; padding: .5em 1em;"|
<div class="frame-7-pages">
==General==
{| width="100%"
|-
| width="25%" | <kbd class="kbc-button">ESC</kbd> || Closes all open dialogs, cancels any targets and paths.
|-
| width="25%" | <kbd class="kbc-button">TAB</kbd> || Toggles the input between command and speech mode.
|-
| colspan="2" | <br />
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">C</kbd> || Switches the secondary view to your portrait.
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">S</kbd> || Switches the secondary view to your backpack.
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">B</kbd> || Switches the secondary view to your belt.
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">L</kbd> || Switches the secondary view to visible creature list.
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">P</kbd> || Switches the secondary view to available spells.
|-
| colspan="2" | <br />
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">H</kbd> || Opens the message history display.
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">Z</kbd> || Toggles between the world and the ground below.
|}
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| valign="top" style="width: 30%; border: 0px solid #FFF; padding: .5em 1em;"|
<div class="frame-7-pages">
==Combat==
{| width="100%"
|-
| width="25%" | <kbd class="kbc-button">Numpad *</kbd> || Attacks the closest target on your hex.
|-
| width="25%" | <kbd class="kbc-button">Numpad /</kbd> || Throw a weapon from your hands.
|}
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| valign="top" style="width: 30%; border: 0px solid #FFF; padding: .5em 1em;"|
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==Spells==
{| width="100%"
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">↑</kbd> || Cycles the spell hotbar page up.
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">↓</kbd> || Cycles the spell hotbar page down.
|-
| colspan="2" | <br />
|-
| width="25%" | <kbd class="kbc-button">ALT</kbd> + <kbd class="kbc-button">1 .. 6</kbd> || Warms a spell from the hotbar.
|-
|-
| width="25%" | <kbd class="kbc-button">`</kbd> || Casts the warmed spell.
| width="25%" | <kbd class="kbc-button">`</kbd> || Casts the warmed spell.

Revision as of 05:17, 28 February 2023


Hotkeys are essential for playing fast-paced action games, as they allow quick access to the game's functions. With hotkeys, adventurers can control their character's movements, activate special abilities, and switch between weapons and items without having to take their hands off the keyboard. Hotkeys help make adventuring more efficient, and they can also help players make quicker decisions in the heat of battle. Given the fast-paced action of certain facets, hotkeys can help surviving their many dangers, even for those of you near 90 years old.

There are two types of hotkey definitions: Actions and Commands.

Actions

Actions bind a keyboard key to a single programmed action. For example, pressing the "1" key may warm a firebolt spell, while pressing the "2" key may cast Shadowstep. You can quickly follow up to cast your spell, rather than double clicking, by pressing the grave key.

Commands

Commands bind a keyboard key to a single command. For example, pressing the "p" key may execute "take 1 ring off left" - allowing you to quickly exit a battle with a recall ring. Typing out the command manually might get you killed.

General

ESC Closes all open dialogs, cancels any targets, paths, and input.
TAB Toggles the input between command and speech mode.

ALT + C Switches the secondary view to your portrait.
ALT + S Switches the secondary view to your backpack.
ALT + B Switches the secondary view to your belt.
ALT + L Switches the secondary view to visible creature list.
ALT + P Switches the secondary view to available spells.

ALT + H Opens the message history display.
ALT + Z Toggles between the world and the ground below.

QWE Appends the cardinal direction to the existing path.
A D
ZXC
S Executes the current path request (target or movement).

Combat

F Attacks the closest target on your hex.
K Kick the closest target on your hex.
J Jumpkick your previous target out of your melee range.
T Throw a weapon from your hands.
B Drinks a bottle from your hands or your backpack (left to right, top to bottom)

Spells

ALT + 1 .. 9 Cycles the spell bar to the specified page.

1 .. 6 Warms a spell from the spell bar.
` Casts the warmed spell.