Difference between revisions of "Beginner's Roadmap to Kesmai"
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=== Facets === | === Facets === | ||
For details: Please see [[Facet Speeds and Gains]]. But in short, each facet has different attributes and bonuses. Agate has 3 second round timers and feels more like traditional Legends of Kesmai. All the other facets have faster round speeds and perks that come with it. Leveling will be much faster, and the game more exciting and full of adventure if you experiment in the faster facets. There's nothing wrong with getting comfortable with the game on Agate though! | For details: Please see [[Facet Speeds and Gains]]. But in short, each facet has different attributes and bonuses. Agate has 3 second round timers and feels more like traditional Legends of Kesmai. All the other facets have faster round speeds and perks that come with it. Leveling will be much faster, and the game more exciting and full of adventure if you experiment in the faster facets. There's nothing wrong with getting comfortable with the game on Agate though! | ||
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=== So you're sitting all alone on the docks.... === | === So you're sitting all alone on the docks.... === | ||
Welcome to Kesmai town! You start in the south of the village on the docks, a freshly minted dock baby ready to explore the world of Stormhalter. You will start the game with beginner weapons based on the class you chose and the race you selected during character creation. If you already know what type of weapons you would like to use feel free to ditch all these starting weapons and trudge forth into the dungeon. If you're not sure though here are some general highlights on weapons classes and the weapons that are easy to start with. | |||
=== Accessing Character Information === | |||
You can view your character's information, including a simplified form of your Attack and Defense ratings, by right-clicking on your character model in-game. On that information scroll, the arrow in the bottom-right corner alternates between stats view and skills view. If you are a veteran of previous game, note that a few skills have slightly different names than you may be used to (i.e. unarmed -> hand) | |||
=== Early game skill choices === | === Early game skill choices === | ||
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==== Martial Artist ==== | ==== Martial Artist ==== | ||
I don't feel like this needs explanation..... Hand skill, Hand skill, Hand skill, Hand skill | I don't feel like this needs explanation..... Hand skill, Hand skill, Hand skill, Hand skill | ||
=== Training === | |||
Training a skill increases the rate at which the skill is gained by using it, at up to twice the rate. | |||
Trainers very by class, although any class can use weapon or hand trainers. | |||
In the starting town, the available trainers are:<blockquote>Olaf: Weapons (all classes) | |||
Neela: Hand (all classes, only Martial Artist above black belt) | |||
Lars: Thievery | |||
Sven: Thaumaturgy | |||
Oskar: Wizardry</blockquote>To train, hold the appropriate item in your right hand (nothing for hand skill, spellbooks for magic skills including thief magic) drop gold at the trainer's feet and ask them:<blockquote><trainer name>, train</blockquote>To ask your trainer about your current skill and training state, stand within their view and ask:<blockquote><trainer name>, critique <skillname> skill | |||
<trainer name>, critique <skillname> training</blockquote>To learn new spells, ask them:<blockquote><trainer name>, show spells | |||
<trainer name>, teach # (where # is the number of spell listed)</blockquote>You can refer to [[Experience And Skills]] to determine the cost of training at your current skill level. 1 gold = 1 point of training = 1 character XP gained. The maximum you can train is 50% of a skill level. | |||
=== Combat Mechanics and Character Stats === | === Combat Mechanics and Character Stats === | ||
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Revision as of 12:30, 25 June 2023
Welcome Aboard!
This guide is a work in progress and will continue to evolve over time. (please be patient)
This page is going to be geared mostly towards guiding a new player through the first dozen levels or so of their Kesmai adventures. I won't be covering any particular section in great detail, but this page will make good 'cliff's notes' on how to get going in the game.
Discord
Join our Discord! This is where the community talks, meets and plans hunts. There are tons of people available to ask questions, give advice, join for hunts, etc!
Character Creation
(For specifics please visit the Creating your Character Page)
I don't aim to steal the thunder from the 'Creating your Character' page linked above, but there's a few key things that need to be covered in general. So here we go:
- You need at least 15 dexterity and 15 strength or your character will not receive combat and defense adds as you level and will be very weak down the road.
- If you are a caster you should try your best to start with 18 Intelligence (Wizards and Thieves) or 18 Wisdom (Thaumaturges) or you will roll poorly on mana/spell points as you level.
- It's also advantageous to max out your constitution at 18 so you can get the best hit-point rolls possible as you level.
- Dump the rest into Willpower! Willpower helps your character resist magical spells, slip less on the ice, trick monsters with illusions, etc etc etc. Not the most important stat, but it's good to have.
- All of the above can be repaired with potions and quest with the exception of #1. Make sure you start with at least 15 strength and dexterity.
- Picking your race is mostly cosmetic, so don't fret too much about starting skills. You can read about them at Nationalities.
Facets
For details: Please see Facet Speeds and Gains. But in short, each facet has different attributes and bonuses. Agate has 3 second round timers and feels more like traditional Legends of Kesmai. All the other facets have faster round speeds and perks that come with it. Leveling will be much faster, and the game more exciting and full of adventure if you experiment in the faster facets. There's nothing wrong with getting comfortable with the game on Agate though!
So you're sitting all alone on the docks....
Welcome to Kesmai town! You start in the south of the village on the docks, a freshly minted dock baby ready to explore the world of Stormhalter. You will start the game with beginner weapons based on the class you chose and the race you selected during character creation. If you already know what type of weapons you would like to use feel free to ditch all these starting weapons and trudge forth into the dungeon. If you're not sure though here are some general highlights on weapons classes and the weapons that are easy to start with.
Accessing Character Information
You can view your character's information, including a simplified form of your Attack and Defense ratings, by right-clicking on your character model in-game. On that information scroll, the arrow in the bottom-right corner alternates between stats view and skills view. If you are a veteran of previous game, note that a few skills have slightly different names than you may be used to (i.e. unarmed -> hand)
Early game skill choices
I'm going to assume that you already checked out the character creation page and you have a general idea of what each class does. Here we are just going to cover some beginner friendly skills you can start with.
Martial ArtistI don't feel like this needs explanation..... Hand skill, Hand skill, Hand skill, Hand skill TrainingTraining a skill increases the rate at which the skill is gained by using it, at up to twice the rate. Trainers very by class, although any class can use weapon or hand trainers. In the starting town, the available trainers are:To train, hold the appropriate item in your right hand (nothing for hand skill, spellbooks for magic skills including thief magic) drop gold at the trainer's feet and ask them: To ask your trainer about your current skill and training state, stand within their view and ask: To learn new spells, ask them: You can refer to Experience And Skills to determine the cost of training at your current skill level. 1 gold = 1 point of training = 1 character XP gained. The maximum you can train is 50% of a skill level. Combat Mechanics and Character StatsAlmost everything we're talking about here can be viewed by double clicking on your character in the game to bring up your stats page. Strength
Dexterity
Constitution
Willpower
Intelligence
Wisdom
Defense Rating (DR)
Attack Rating (AR)
Fire and Ice resistances
Status effects (Blind, Fear, Stun and Death)
The Roadmap: A quick outline of what to do first
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