Difference between revisions of "Nationalities"
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Barbarian | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnar | [[Nationalities|Barbarian]] | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnar | ||
Barbarians: | |||
Hunters, gatherers, and herdsmen.(Warriors and thaumaturges) | |||
Nomadic. | |||
Love Battle Axes, and Maces. | |||
Hate archers. Consider them cowards. | |||
Believes each kill imbibes their weapons making it an extension of their soul - tend not to replace. | |||
Believe that if the weapon is treated honorably and fed enough blood - it will magically return to his side if lost. | |||
Ruled by a Paramount Chief - chosen from the clan's chiefs. Usually a great fighter/thaum. | |||
They honor the gods of Thaumaturgy, but call their Warrior-priests "Speakers" as they 'speak to the wind'. | |||
Gain wealth through farming/herding, but real fame and fortune comes from tournaments. | |||
No matter how rich, no one is considered a Chief unless they are a proven Speaker or Fighter. | |||
Primary export - Their warriors. | |||
Comprised of many clans. 5 of the most reknowned are: | |||
The Shriker Clan - comprised of many speakers, perform elaborate ceremonies believing that they will be given dominion over the word if performed correctly. | |||
Wind knot clan - fighters, import speakers - believe only in their weapons. | |||
Grass snake clan - comprised of many speakers who lean towards mysticism, and thieves. Lead by powerful Paramount Chief, & female Speaker. | |||
Mountain Cloud clan - only clan to have wizards, help all clans. | |||
Dark moon clan - sorcerors, murderers, cannibals, dark practitioners. comprised of many families. some worse than others. | |||
== Starting Skills == | |||
{| class="wikitable" | |||
! | |||
!Fighter | |||
!Martial Artist | |||
!Thaumaturge | |||
!Wizard | |||
!Thief | |||
|- | |||
|Bow | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Dagger | |||
|Awkward | |||
|Awkward | |||
|Awkward | |||
|Awkward | |||
|Capable | |||
|- | |||
|Flail | |||
|Mediocre | |||
| | |||
|Awkward | |||
|Awkward | |||
|Awkward | |||
|- | |||
|Greatsword (2H) | |||
|Mediocre | |||
| | |||
|Awkward | |||
|Awkward | |||
| | |||
|- | |||
|Halberd | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Hand | |||
| | |||
|Green Belt | |||
| | |||
| | |||
|Yellow Belt | |||
|- | |||
|Mace | |||
|Capable | |||
|Capable | |||
|Mediocre | |||
|Mediocre | |||
|Mediocre | |||
|- | |||
|Magic | |||
| | |||
| | |||
|Apprentice | |||
|Apprentice | |||
|Master of Mischief | |||
|- | |||
|Rapier | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Shuriken | |||
| | |||
|Mediocre | |||
| | |||
| | |||
|Mediocre | |||
|- | |||
|Staff/Spear | |||
|Awkward | |||
|Capable | |||
|Awkward | |||
|Awkward | |||
| | |||
|- | |||
|Sword | |||
|Mediocre | |||
|Mediocre | |||
|Awkward | |||
|Awkward | |||
|Mediocre | |||
|- | |||
|Thievery | |||
| | |||
|Clumsy | |||
| | |||
| | |||
|Average | |||
|- | |||
|3-Staff | |||
| | |||
|Mediocre | |||
| | |||
| | |||
| | |||
|} |
Revision as of 10:32, 19 September 2022
Barbarian | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnar
Barbarians:
Hunters, gatherers, and herdsmen.(Warriors and thaumaturges)
Nomadic.
Love Battle Axes, and Maces.
Hate archers. Consider them cowards.
Believes each kill imbibes their weapons making it an extension of their soul - tend not to replace.
Believe that if the weapon is treated honorably and fed enough blood - it will magically return to his side if lost.
Ruled by a Paramount Chief - chosen from the clan's chiefs. Usually a great fighter/thaum.
They honor the gods of Thaumaturgy, but call their Warrior-priests "Speakers" as they 'speak to the wind'.
Gain wealth through farming/herding, but real fame and fortune comes from tournaments.
No matter how rich, no one is considered a Chief unless they are a proven Speaker or Fighter.
Primary export - Their warriors.
Comprised of many clans. 5 of the most reknowned are:
The Shriker Clan - comprised of many speakers, perform elaborate ceremonies believing that they will be given dominion over the word if performed correctly.
Wind knot clan - fighters, import speakers - believe only in their weapons.
Grass snake clan - comprised of many speakers who lean towards mysticism, and thieves. Lead by powerful Paramount Chief, & female Speaker.
Mountain Cloud clan - only clan to have wizards, help all clans.
Dark moon clan - sorcerors, murderers, cannibals, dark practitioners. comprised of many families. some worse than others.
Starting Skills
Fighter | Martial Artist | Thaumaturge | Wizard | Thief | |
---|---|---|---|---|---|
Bow | |||||
Dagger | Awkward | Awkward | Awkward | Awkward | Capable |
Flail | Mediocre | Awkward | Awkward | Awkward | |
Greatsword (2H) | Mediocre | Awkward | Awkward | ||
Halberd | |||||
Hand | Green Belt | Yellow Belt | |||
Mace | Capable | Capable | Mediocre | Mediocre | Mediocre |
Magic | Apprentice | Apprentice | Master of Mischief | ||
Rapier | |||||
Shuriken | Mediocre | Mediocre | |||
Staff/Spear | Awkward | Capable | Awkward | Awkward | |
Sword | Mediocre | Mediocre | Awkward | Awkward | Mediocre |
Thievery | Clumsy | Average | |||
3-Staff | Mediocre |