Difference between revisions of "Draznians"

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(Created page with "Barbarian | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnarians|Mn...")
 
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[[Nationalities|Barbarian]] | [[Lengians|Leng]] | [[Hovathians|Hovath]] | [[Draznians|Draznia]] | [[Illyrians|Illyria]] | [[Lemurians|Lemuria]] | [[Muians|Mu]] | [[Mnarians|Mnar]]
[[Nationalities|Barbarian]] | [[Lengians|Leng]] | [[Hovathians|Hovath]] | [[Draznians|Draznia]] | [[Illyrians|Illyria]] | [[Lemurians|Lemuria]] | [[Muians|Mu]] | [[Mnarians|Mnar]]
Draznia-
Farmers, Chemists/alchemists (Distillers), Wizards, Fighters (some thaums, few thieves.)
flat, fertile plains yield a special grain.
produced many of the most famous wizards in history.
preferred weapons:   greatsword/broadsword
They like green - virtually all citizens use some verdant motif in their apparel.
Primary exports:  these grains, and the potent, fiery drink distilled from said grains.(considered sinful, and is contraband in Hovath)
political struggle between merchants and farmers over their 'cut' of profits from trade.
The only ones seeming to care are the Guild of Farmers, and Guild of Merchants themselves.
Ruled by a Counsil of Guild leaders.(Mostly wizards, who meet reglarly to expand their knowledge of magic)
has little interest in the farmer/merchant quarrel.
3 Schools of wizardry with different philosophies.
==Starting Skills==
{| class="wikitable"
!
!Fighter
!Martial Artist
!Thaumaturge
!Wizard
!Thief
|-
|Bow
|
|
|
|
|
|-
|Dagger
|
|
|
|
|
|-
|Flail
|
|
|
|
|
|-
|Greatsword (2H)
|
|
|
|
|
|-
|Halberd
|
|
|
|
|
|-
|Hand
|
|
|
|
|
|-
|Mace
|
|
|
|
|
|-
|Magic
|
|
|
|
|
|-
|Rapier
|
|
|
|
|
|-
|Shuriken
|
|
|
|
|
|-
|Staff/Spear
|
|
|
|
|
|-
|Sword
|
|
|
|
|
|-
|Thievery
|
|
|
|
|
|-
|3-Staff
|
|
|
|
|
|}

Revision as of 11:38, 19 September 2022

Barbarian | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnar


Draznia-

Farmers, Chemists/alchemists (Distillers), Wizards, Fighters (some thaums, few thieves.)

flat, fertile plains yield a special grain.

produced many of the most famous wizards in history.

preferred weapons:   greatsword/broadsword

They like green - virtually all citizens use some verdant motif in their apparel.


Primary exports:  these grains, and the potent, fiery drink distilled from said grains.(considered sinful, and is contraband in Hovath)

political struggle between merchants and farmers over their 'cut' of profits from trade.

The only ones seeming to care are the Guild of Farmers, and Guild of Merchants themselves.

Ruled by a Counsil of Guild leaders.(Mostly wizards, who meet reglarly to expand their knowledge of magic)

has little interest in the farmer/merchant quarrel.

3 Schools of wizardry with different philosophies.

Starting Skills

Fighter Martial Artist Thaumaturge Wizard Thief
Bow
Dagger
Flail
Greatsword (2H)
Halberd
Hand
Mace
Magic
Rapier
Shuriken
Staff/Spear
Sword
Thievery
3-Staff