Difference between revisions of "Draznians"

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|Green Belt
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|Thievery
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Revision as of 12:06, 19 September 2022

Barbarian | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnar


Draznia- Counsel of Elders - Gerontocracy

Farmers, Chemists/alchemists (Distillers), Wizards, Fighters (some thaums, few thieves.)

flat, fertile plains yield a special grain.

produced many of the most famous wizards in history.

preferred weapons:   greatsword/broadsword

They like green - virtually all citizens use some verdant motif in their apparel.


Primary exports:  these grains, and the potent, fiery drink distilled from said grains.(considered sinful, and is contraband in Hovath)

political struggle between merchants and farmers over their 'cut' of profits from trade.

The only ones seeming to care are the Guild of Farmers, and Guild of Merchants themselves.

Ruled by a Counsil of Guild leaders.(Mostly wizards, who meet reglarly to expand their knowledge of magic)

has little interest in the farmer/merchant quarrel.

3 Schools of wizardry with different philosophies.

Starting Skills

Fighter Martial Artist Thaumaturge Wizard Thief
Bow Capable Mediocre Mediocre
Dagger Awkward Awkward Awkward Capable
Flail
Greatsword (2H) Capable
Halberd
Hand Green Belt Yellow Belt
Mace
Magic Apprentice Apprentice Master of Mischief
Rapier
Shuriken Mediocre
Staff/Spear
Sword Capable Mediocre Mediocre Mediocre
Thievery
3-Staff