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[[File:Blsurface.png|thumb|Bloodlands Surface]]<div>The Bloodlands name speaks for itself, blood as far as the eye can see.  Be on alert, as there are no guards to protect you in these lands upon arrival!  You may encounter some roaming mobs, but can quickly find safety via teleports to the west.  For those looking to take an adventurous route - head south past Gorbin and his family, then east across the bridges...  be careful of what lurks in the water!</div>
[[File:Blsurface.png|thumb|Bloodlands Surface]]<div>The Bloodlands name speaks for itself, blood as far as the eye can see.  Be on alert, as there are no guards to protect you in these lands upon arrival!  You may encounter some roaming mobs, but can quickly find safety via teleports to the west.  For those looking to take an adventurous route - head south past Gorbin and his family, then east across the bridges...  be careful of what lurks in the water!</div>


To the southwest lies the entrance to the Kobold Dungeon - considerably the easiest dungeon of the "New Game" content.  Safe and full of experience for those advancing on from the "Old Game" content.
To the northwest lies the dreaded vampire who is capable of sending unwary adventures to prison. 
To the south is the entrance of the Keep of Darkness.
To the northwest, a blood pool that will take you directly to the Prison (and then the vampire).


<big>'''Connected Areas'''</big>
<big>'''Connected Areas'''</big>

Revision as of 20:26, 31 December 2024

Bloodlands Surface
The Bloodlands name speaks for itself, blood as far as the eye can see. Be on alert, as there are no guards to protect you in these lands upon arrival! You may encounter some roaming mobs, but can quickly find safety via teleports to the west. For those looking to take an adventurous route - head south past Gorbin and his family, then east across the bridges... be careful of what lurks in the water!

To the southwest lies the entrance to the Kobold Dungeon - considerably the easiest dungeon of the "New Game" content. Safe and full of experience for those advancing on from the "Old Game" content.

To the northwest lies the dreaded vampire who is capable of sending unwary adventures to prison.

To the south is the entrance of the Keep of Darkness.

To the northwest, a blood pool that will take you directly to the Prison (and then the vampire).

Connected Areas


Recommended Protections

Water Breathing, Death, Stun, Poison


Expected Enemy Pack(s)

crit-griffin.png crit-troll.png crit-mummy.png crit-wyvern.png crit-piranha.png crit-shark.png crit-lurker.png crit-skeleton.png crit-banshee.png crit-ghoul.png crit-goblin.png crit-lich.png crit-wraith.png


Mini Bosses

crit-hobgoblin.png crit-lurker.png

Bosses


General Notes

  • When you zone in there are two secret doors to the west that will teleport you directly to town. You don't have to take the long bridge east!