Plane of Water: Difference between revisions
From Stormhalter
Created page with "<div>Plane of Water</div> <big>'''Connected Areas'''</big> * Elemental Temple <big>'''Recommended Protections'''</big> * Water Breathing, Poison <big>'''Expected Enemy Pack(s)'''</big> * (1x) ethereal ice lizard - Caster/Melee * (1x) ethereal shadow - Caster/Melee * (1x) ethereal minotaur - Melee * (??) Bloodlands_Cr..." |
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<big>'''Expected Enemy Pack(s)'''</big> | <big>'''Expected Enemy Pack(s)'''</big> | ||
* ( | * (3x) [[Bloodlands_Creature_Info#GroupLevel17Fish|ethereal fish]] - Melee | ||
* (1x) [[Bloodlands_Creature_Info# | * (1x) [[Bloodlands_Creature_Info#Grouplevel17Griffin_2|griffin]] - Melee | ||
* (1x) [[Bloodlands_Creature_Info# | * (1x) [[Bloodlands_Creature_Info#GroupLevel17Mino_2|ethereal minotaur]] - Melee | ||
* ( | * (3x) [[Bloodlands_Creature_Info#Grouplevel17Wyvern|water wyvern]] - Melee | ||
<big>'''Mini Bosses'''</big> | <big>'''Mini Bosses'''</big> | ||
* (1x) [[Bloodlands_Creature_Info# | * (1x) [[Bloodlands_Creature_Info#BossWaterMinorLevel17GreaterFish|greater fish]] - Melee | ||
* (1x) [[Bloodlands_Creature_Info# | * (1x) [[Bloodlands_Creature_Info#BossSkyMinorLevel17Giant_2|ethereal giant]] - Melee | ||
<big>'''Bosses'''</big> | <big>'''Bosses'''</big> | ||
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<big>'''General Notes'''</big> | <big>'''General Notes'''</big> | ||
* Falling in the air hexes will send you back to the start of the zone (outside the gate | * Falling in the air hexes will send you back to the start of the zone (outside the gate of course). | ||
https://i.ibb.co/bFjhv8m/Bloodlands-Plane-Of-Water-Boss-Locations.png | https://i.ibb.co/bFjhv8m/Bloodlands-Plane-Of-Water-Boss-Locations.png |
Revision as of 16:50, 5 January 2025
Plane of Water
Connected Areas
Recommended Protections
- Water Breathing, Poison
Expected Enemy Pack(s)
- (3x) ethereal fish - Melee
- (1x) griffin - Melee
- (1x) ethereal minotaur - Melee
- (3x) water wyvern - Melee
Mini Bosses
- (1x) greater fish - Melee
- (1x) ethereal giant - Melee
Bosses
General Notes
- Falling in the air hexes will send you back to the start of the zone (outside the gate of course).