Keshma/weapons: Difference between revisions

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|Weapon will build up progressively more damaging attacks as quality of the weapon improves.  Damage is stamina dependent; the higher your stamina the more damage is done   
|Weapon will build up progressively more damaging attacks as quality of the weapon improves.  Damage is stamina dependent; the higher your stamina the more damage is done   


1st combo on 3rd swing: 350-550 dmg
1st combo on 3rd swing: 350-550 dmg, drains 2 stamina


2nd combo on 5th swing: 850-1100 dmg
2nd combo on 5th swing: 850-1100 dmg, drains 5 stamina
|-
|-
|'''AoE Lightning'''
|'''AoE Lightning'''

Revision as of 23:38, 15 March 2025

Keshma Longsword

Base Stats Multiplier: 1.125 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 8 10 11 13 14 16 18 21 23 26
MaximumDamage 16 16 19 21 23 26 28 31 34 38 41
Quality Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 6 7 7 8 8 9 9
BaseDefense 5 6 6 7 7 8 8 9
WeaponSpeed 1 0.9 0.8 0.7 0.6 0.55 0.5
Bleed Flurry Assassinate
Bleed: Weapon has a chance to apply a bleed effect, if the bleed effect is present it raises the chance of having a critical attack. At higher qualities the bleed can be spread via AoE.
Flurry: Weapon has a chance to initiate multiple attacks.
Assassinate Weapon has a chance to finish the mob in 1 shot when it's below 10% health

Kesh Flail

Base Stats Multiplier: 1.125 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 10 13 14 16 18 20 23 26 29 32
MaximumDamage 16 18 22 24 26 29 32 35 39 42 47
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 8 9 9 10 10 11 11
BaseDefense 5 5 5 6 6 7 7 8
WeaponSpeed 1 0.9 0.8 0.7 0.6 0.55 0.5
Flail Combo AoE Lightning Armor Break
Flail Combo Weapon will build up progressively more damaging attacks as quality of the weapon improves. Damage is stamina dependent; the higher your stamina the more damage is done

1st combo on 3rd swing: 350-550 dmg, drains 2 stamina

2nd combo on 5th swing: 850-1100 dmg, drains 5 stamina

AoE Lightning Weapon will charge (turn red). When clicking on hex will cast fireball. Clicking on a mob off-hex will cast lightning lance.
Amor Break Weapon has a chance of lowering targets DR by a small amount

Kesh Threestaff

Base Stats Multiplier: 1.15 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 5 5 7 8 9 10 12 13 15 18 20
MaximumDamage 10 10 12 13 15 16 18 19 21 24 26
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 6 7 7 8 8 9 9
BaseDefense 5 5 5 6 6 7 7 8
WeaponSpeed 1.15 1.1 1.05 1 0.95 0.9 0.85
WhirlWind AoE Stun Still needs
WhirlWind Chance on hit to perform multiple melee strikes on targets on attackers hex.
AoE Stun Chance to stun all the mobs around you
Still Needs Haven't come up with a mythical perk for this weapon yet. It might not need because it's already OP

Skill Types

All lvl 30 characters, max str, legendary quality, and weapon lvl 10.

Image Class Name Speed Melee Dmg A/D Adds Flags
Longsword 0.6 150 - 197 8/7
Claymore 1.1 171 - 379 8/8
Raxe 0.6 153 - 200 8/7
Flail 0.6 136 - 182 8/7
Halberd 1.1 8/8
Threestaff 1.1 142 - 316 8/8
Gauntlets 8/7
Dagger 9/8
R Rapier
Crossbow 9/9
T Scythe 1.1 8/8
T Mace 0.6
W Staff 1.1 7/11
M Nuntebo
R/M Sia
K Broadsword 1.1 2H 266 - 507

1H 220 - 400

nvm Dark had it nerfed.

10/8