Mnarians
Barbarian | Leng | Hovath | Draznia | Illyria | Lemuria | Mu | Mnar
Mnar - land of roving herders. No central government.
they are organized into clans, based mostly on bloodlines.
when a matter affecting all clans must be decided, they hold an enclave with the chiefs and shamans of each.
a process that can take days - but to a Mnarian, it is only reasonable that any important decision should be well-thought, and long time in the making.
-an attitude that frustrates other races and would-be traders.
Illyria tried to advise a new govt structure to expidite important trade matters, and were banned. - Mnarians resent outside influence/interlopers.
Tall, blonde, green/grey eyes. think grey eyes confer stronger magic ability.
black eyed people = have the evil eye. (predisposed to not liking Lengians.)
prefer axe & shield - but noted warriors w any weapon.
all classes respresented - thieves gain much honor provided they don't steal from their own clan.
sorcerors -tolerated-
primarily fighting off predators to protect their herds.
placid lifestyle drives them for adventure in kesmai
primary exports: dried meats, fine feathers.
only import grains and wine from Lemuria.
Starting Skills
Fighter | Martial Artist | Thaumaturge | Wizard | Thief | |
---|---|---|---|---|---|
Bow | |||||
Dagger | |||||
Flail | |||||
Greatsword (2H) | |||||
Halberd | |||||
Hand | |||||
Mace | |||||
Magic | |||||
Rapier | |||||
Shuriken | |||||
Staff/Spear | |||||
Sword | |||||
Thievery | |||||
3-Staff |