BG Weapons

From Stormhalter
Revision as of 14:22, 13 August 2022 by Chilly (talk | contribs)
Jump to: navigation, search

Overview

Weapons are used by players to attack and kill creatures found in the dungeons. Most weapons are melee weapons, and attack using the 'fight' command. Halberds, staffs and spears provide additional attack options, such as 'poke' or 'polekick', and bows must be knocked and then shot at a creature to attack. All weapons may be thrown at creatures.

Weapons

Bows and Cross Bows

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
item-00111.png FineCrossbow 600 1 8 0 2 Light TwoHanded False
item-00184.png HeavyCrossbow 60 2 12 0 4 Heavy 15 True
item-00229.png Longbow 30 1 6 0 0 Light TwoHanded False
item-00231.png OakGroveBow 6000 6 17 0 5 VeryHeavy 15 True
item-00228.png Shortbow 20 1 4 0 0 Light TwoHanded False

Daggers

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
item-00171.png GiltDagger 500 3 7 1 3 Light Throwable False
MainGauche 100 1 4 4 2 Light 15 True
item-00186.png MisericordeDagger 30 1 8 2 4 Medium 15 True
item-00101.png SteelDagger 10 1 4 0 0 Light Throwable False
item-00172.png SilverDagger 350 1 4 0 2 Light 15 False
item-00308.png YasnakiDagger 1 4 10 0 5 Light 15 True

Flails

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
SpikedFlail 35 3 12 1 0 Medium Bashing False
WoodenFlail 25 1 10 1 0 Medium Bashing False

Gauntlets

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
item-00071.png CrystalGauntlets 1500 1 6 3 4 VeryHeavy Lawful True
item-00069.png KoshGauntlets 1 1 4 1 2 Heavy BlueGlowing True
item-00001.png LeatherGauntlets 200 1 4 0 1 Light Bashing False
item-00069.png SteelGauntlets 400 1 4 1 2 Light Bashing False

Halberds

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
Halberd 40 1 12 2 0 Medium TwoHanded False
CopperHalberd (Knight Halberd) 50 2 14 2 5 Medium 15 True

Mace

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
item-00146.png BattleAxe 30 1 8 1 0 Light Slashing False
BayonetHammer 30 1 10 1 0 Light
Bashing
False
item-00077.png ReturningAxe 1 1 8 2 5

VeryHeavy

BlueGlowing | Returning | Throwable |Slashing | Lawful True
item-00125.png SilverGreatAxe 1 4 14 1 4 VeryHeavy TwoHanded | Silver | Slashing| Lawful | BlueGlowing True
SpikedClub 20 1 10 1 2 Light Bashing False
SteelMace 25 1 6 1 0 Medium Bashing False
ThrowingHammer 20 1 8 1 0 Light Throwable False
WarHammer 20 4 12 1 0 Light Throwable False

Rapiers

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
BlackSteelRapier 1 1 10 2 4 Medium Piercing True
Rapier 20 1 10 1 0 Medium Piercing False

Staff

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
BlackStaff 800 1 8 2 1 Light TwoHanded False
BlueStaff 1500 1 8 2 0 Light TwoHanded False
Overlord Staff 1 1 8 5 0 VeryHeavy 15 True
IronRod 25 1 8 2 4 Medium 15 False
RamStaff 800 1 8 4 2 Medium 15 True
Spear 15 1 8 2 0 Light TwoHanded False
WoodenStaff 15 1 8 2 0 Light TwoHanded False

Sword

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind
BlackBroadsword 1000 2 12 3 4 VeryHeavy 15 True
Greatsword 40 2 10 1 0 Light TwoHanded False
HummingbirdSword 2000 1 6 0 4 Medium 15 True
Katana 30 1 8 1 0 Light Slashing False
Longsword 30 1 8 1 0 Light Slashing False
ShortSword 20 1 6 0 0 Medium Piercing False
SteelLongsword 1500 1 8 1 4 Light Slashing False

Skill Types

Each weapon in Lands of Kes uses a specific skill type. All attacks with that weapon will depend on the user's skill in that type. The skill types are listed below:

Skill Alias Notes Max add

available (BG/AG)

Best block available Usual Damage Range Usual Damage Type
Hand Martial Arts,

Gauntlets

Only martial artists can train past 2nd Dan.

The abilities jumpkick, kick and polekick use MA skill; polekick only uses it "to hit", not damage. Boots affect kick and polekick.

MA skill is hindered by all armors (excpet AG MA specific armor), most robes (excett the kimono, 'bed sheet', Somdy robe, and 'con' robe), boots and weapons.

Lawful MAs: +4/+6,

Others:+3/+4

Best at very high level 3 (jumpkick)

2(polekick) 0(punch/kick)

Blunt
Bow Crossbow

Shortbow

Crossbows and shortbows do not break a thief's "hide".

Bows must be loaded to use: turn 1 load, turn 2 shoot. Only crossbows allows moving with an arrow loaded.

Knight,MA,Thief:+4

Others:+3

Never blocks 3 Pointy; blunt?
Dagger Daggers can be envenomed with the Venom Spell. Daggers do not break hide.

Can be thrown from belt.

Thieves:+5,

Neutrals:+4 Others:+3

Thieves: +5 3 (throw) Pointy

silver daggers can hit skeletons (normally pointy only)

Halberd Halberd allows poke and polekick abilities.

Halberd cannot be belted.

Lawful knight:+5/+6,

Lawful:+4/+6, Others:+2/+4

+++ 1 - poke; 2 - polekick Edged and Blunt
Mace Hammer

Axe

Lawful:+5/+6,

Others:+4/+5

++ 3 (throw) Blunt (axe:Edged)
Rapier +5 - 0 Pointy
Shuriken Thrown

Objects

Shurikens can be poisonned, do not break hide spell and can be thrown from belt.

Any thrown objects that is not a dagger or mace uses this skill: bottles, balls, figurines ...

+1 - 3 (throw) Pointy
Staff Lawful:+4/+7,

Evil:+4, Others:+2

++++ 0; 2 - polekick Blunt (spear:Pointy)
Sword Shortsword

Longsword Katana

Lawful:+4*2 (double attack speed)/+6,

Others: +4/+6

+ 0 Edged ('short' sword: Pointy)
Threestaff 3-Staff +2 + 0 Blunt
Flail Lawful:+4/+6 0 Blunt
TwoHanded Greatsword

Greataxe

Some TwoHanded weapons can be used with one hand (eg broadsword), while some NON TwoHanded weapons require using two hands (eg Halberd's Naginata, Mace's Maul) Lawful:+4/+7,

Others:+4/+5

+++ 0 Edged

Note: Alias column displays other names by which that skill type may be referenced.

Damage Types

Some monsters in the game can only be damaged and killed by weapons that inflict a certain type of damage. All weapons will inflict at least one type of damage on its target, however there are a few weapons that can inflict multiple types of damage with a single attack.

Type Notes
Blue Glow This property is generally found on Tied weapons and other items with magic properties.
Silver A silver weapon is sometimes needed to attack specific creatures.
Piercing Some creatures require piercing weapons to damage them, while some (like skeletons are completely immune to its affects.
Blunt Some mobs are immune.
Slashing Some mobs require edged.