Keshma/weapons

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Keshma Longsword

Taunt-ability when equipped with a shield

Dual-wieldable

item-00085.png Base Stats Multiplier: 1.125 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 8 10 11 13 14 16 18 21 23 26
MaximumDamage 16 16 19 21 23 26 28 31 34 38 41
Quality Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 6 7 7 8 8 9 9
BaseDefense 5 6 6 7 7 8 8 9
WeaponSpeed 1 0.9 0.8 0.7 0.6 0.55 0.5
Bleed Flurry Assassinate
Bleed: Weapon has a chance to apply a bleed effect, if the bleed effect is present it raises the chance of having a critical attack. At higher qualities the bleed can be spread via AoE.
Flurry: Weapon has a chance to initiate multiple attacks.
Assassinate Weapon has a chance to finish the mob in 1 shot when it's below 10% health

Keshma Rapier

Dual-wieldable

Base Stats Multiplier: 1.125 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 10 13 14 16 18 20 23 26 29 32
MaximumDamage 16 18 22 24 26 29 32 35 39 42 47
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 8 9 9 10 10 11 11
BaseDefense 5 6 6 7 7 8 8 9
WeaponSpeed 1 0.9 0.8 0.7 0.6 0.55 0.5
Rapier Combo Flurry BladeDance
Rapier Combo Weapon will build up progressively more damaging attacks as quality of the weepon improves
Flurry: Weapon has a chance to initiate multiple attacks.
BladeDance Weapon will proc a brief period of invulnerability

Keshma Flail

Taunt ability when equipped with a shield

Blackknobbyflail1.png Base Stats Multiplier: 1.125 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 10 13 14 16 18 20 23 26 29 32
MaximumDamage 16 18 22 24 26 29 32 35 39 42 47
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 8 9 9 10 10 11 11
BaseDefense 5 5 5 6 6 7 7 8
WeaponSpeed 1 0.9 0.8 0.7 0.6 0.55 0.5
Flail Combo AoE Lightning Armor Break
Flail Combo Weapon will build up progressively more damaging attacks as quality of the weapon improves. Damage is stamina dependent; the higher your stamina the more damage is done

1st combo on 3rd swing: 350-550 dmg, drains 2 stamina

2nd combo on 5th swing: 850-1100 dmg, drains 5 stamina

AoE Lightning Weapon will charge (turn red). When clicking on hex will cast fireball. Clicking on a mob off-hex will cast lightning lance.
Amor Break Weapon has a chance of lowering targets DR by a small amount

Keshma Threestaff

item-00114.png Base Stats Multiplier: 1.15 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 5 5 7 8 9 10 12 13 15 18 20
MaximumDamage 10 10 12 13 15 16 18 19 21 24 26
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 6 7 7 8 8 9 9
BaseDefense 5 5 5 6 6 7 7 8
WeaponSpeed 1.15 1.1 1.05 1 0.95 0.9 0.85
WhirlWind AoE Stun Still needs
WhirlWind Chance on hit to perform multiple melee strikes on targets on attackers hex.
AoE Stun Chance to stun all the mobs around you
Still Needs Haven't come up with a mythical perk for this weapon yet. It might not need because it's already OP

Keshma Mace (Raxe)

Taunt-ability when equipped with a shield

Dual-wieldable

item-00381.png Base Stats Multiplier: 1.125 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 8 10 11 13 14 16 18 21 23 26
MaximumDamage 16 16 19 21 23 26 28 31 34 38 41
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 6 7 7 8 8 9 9
BaseDefense 5 5 5 6 6 7 7 8
WeaponSpeed 1 0.9 0.8 0.7 0.6 0.55 0.5
Lightning Berserker Elemental Thor
Lightning Double click the axe to turn it yellow. Once yellow, it will have a chance to proc lightning bolt when thrown
Berserker When below 50% health you have a chance to perform massive critical hits that improve in damage the lower your health is. You become exhausted after a certain number of berserker blows and must wait through a cooldown period.
Elemental Thor Random chance to proc a different elemental damage on a ranged target.

Keshma Dagger (Thief only)

Has innate ability to perform assassination kills when pre-reqs are met

Dual-wieldable

Base Stats Multiplier: 1.125 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 10 13 14 16 18 20 23 26 29 32
MaximumDamage 16 18 22 24 26 29 32 35 39 42 47
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 8 9 9 10 10 11 11
BaseDefense 5 6 6 7 7 8 8 9
WeaponSpeed 0.75 0.71 0.67 0.63 0.59 0.55 0.5
Sneak Attack Innate Venom Poison Cloud
Sneak Attack If the thief is not tanking, or not visible to the target a sneak attack damage bonus is applied. It does more damage in melee range.
Innate Venom Dagger will naturally proc venom at the wielders magic level.
Poison Cloud Dagger has a small chance of proc'ng a 1x1 non moving poison cloud on a ranged targets hex.

Keshma Mace - Morning Star(Thaum only)

Innate mana regen that scales with quality

Magic damage boost that scales with quality

Base Stats Multiplier: 1.2 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 8 9 13 16 19 22 27 32 39 46 56
MaximumDamage 16 17 21 23 25 27 30 33 36 40 44
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 7 8 8 9 9 10 10
BaseDefense 6 6 6 7 7 8 8 9
WeaponSpeed 1 0.9 0.8 0.7 0.6 0.55 0.5
Undead Vorpal Blessing of Light Undead Bomb
Undead Vorpal Chance on hit to do bonus damage to undead
Blessing of Light Chance on hit to restore life and mana to party members
Undead Bomb Turn an undead mob into a bomb that explodes and does massive damage to sorrounding mobs.

Keshma Crossbow

Can be wielded 1h

Innate ability to perform sneak attack damage if not tanking

Base Stats Multiplier: 1.25 1.2
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 10 12 19 23 29 37 46 57 72 89 112
MaximumDamage 20 22 32 38 46 55 66 79 95 114 136
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 8 8 9 9 10 10 11
BaseDefense 4 4 4 4 4 4 4 4
WeaponSpeed 1 0.95 0.9 0.85 0.8 0.75 0.7
Break Armor Crit in Dark Piercing Shot
Break Armor Chance on hit to lower DR of target
Darkness Chance to perform critical hits when enveloped in darkness
Piercing Shot Chance of arrow to pass through multiple targets on hex

Keshma Halberd

Base Stats Multiplier: 1.1 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 14 16 19 21 23 26 28 31 34 38 41
MaximumDamage 42 44 53 59 64 71 78 86 94 104 114
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 8 9 9 10 10 11 11
BaseDefense 6 6 6 7 7 8 8 9
WeaponSpeed 1.3 1.25 1.2 1.15 1.1 1.05 1
AoE Cleave Halberd Charge AoE Bleed
AoE Cleave Hits all targets on hex, does additional damage to targets with bleed effect
Halberd Charge Charges to hex and stuns and damages opponent in 1 round
AoE Bleed Applies bleed damage to targets on hex

Keshma Greatsword (Claymore)

1h at level 30

item-00161.png Base Stats Multiplier: 1.1 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 14 14 17 19 20 23 25 27 30 33 36
MaximumDamage 42 42 51 56 61 68 74 82 90 99 109
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 6 7 7 8 8 9 9
BaseDefense 6 6 6 7 7 8 8 9
WeaponSpeed 1.3 1.25 1.2 1.15 1.1 1.05 1
Double Attack Berserker Rage Nothing Yet
Double Attack Chance to swing twice per round based on weapon level and quailty
Berserker Rage When below 50% health chance to perform massive critical damage, damage goes up with lower health.
Nothing Yet Was considering a charge type ability, and swapping places with Berserker Rage so that the charge would be the legendary proc

Keshma Staff (Wizard only)

Innate chance on hit to return mana

Base Stats Multiplier: 1.15 1.2
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 6 7 9 11 12 14 16 19 21 25 28
MaximumDamage 12 13 19 22 27 32 39 47 56 67 80
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 4 5 6 6 7 7 8 8
BaseDefense 7 7 8 9 10 11 12 13
WeaponSpeed 1.3 1.25 1.2 1.15 1.1 1.05 1
Boosted AOE Shield Spell Improved IS Alpha Strike
Meteor Strike
Shield Spell Gives Shield Spell, increases per quality/weaponlevel
IceSpear Focus On Keshma Mobs, Ice spear will do increased damage.
Meteor Strike Performs massive AOE damage on target hex. Weapon attacks charge up the staff, each charge multiplies the damage but on use depletes all charges.
Alpha Strike Focuses all your mana into one massive strike. Becomes active when staff is held in left hand.

Keshma Scythe (Thaum only)

Innate chance on swing to summon djinns

Click ability to buff all summoned creatures

Base Stats Multiplier: 1.1 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 14 15 18 20 22 24 27 29 32 35 39
MaximumDamage 42 43 52 57 63 69 76 84 92 101 112
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 7 8 8 9 9 10 10
BaseDefense 6 6 6 7 7 8 8 9
WeaponSpeed 1.3 1.25 1.2 1.15 1.1 1.05 1
Golem Combo Golem will do combo attacks as they swing. Additionally, Golem will jumpkick your spell targets.
Boosted AoE in Kesh
Lifetap Death Death spell returns health, percentage goes up as you increase quality and level
Melee Foc Death All melee damage done add to your spell power which is used on the next death and lightning spell
Pet Attack All summoned pets will attack whatever target you melee swing at.

Keshma Gauntlets

Base Stats Multiplier: 1.15 1.1
Weapon Level 1 2 3 4 5 6 7 8 9 10
MinimumDamage 2 4 5 6 7 8 9 11 12 14 16
MaximumDamage 8 10 12 13 15 16 18 19 21 24 26
Common Uncommon Rare Epic Legendary Artifact Mythical
Quality Value 0 1 2 3 4 5 6
BaseAttack 6 8 9 9 10 10 11 11
BaseDefense 5 5 5 6 6 7 7 8
WeaponSpeed 1 0.95 0.9 0.85 0.8 0.75 0.7
Hand Combo MA: Blessing of QI Assassinate
Thief: Stalker in Shadows Bonus Damage
Casters: Mana on Hit
Hand Combo Each hit builds combo points which do progressively more damage and longer combos with Quailty/Weapon Level
Legendary Bonus Blessing of Qi: restores small amount of health or stamina on hit, Stalker bonus:Bonus damage if stalker in shadows is active, Casters: restore mana on hit
Assassinate Chance to finish severely wounded mobs in 1 shot

Skill Types

All lvl 30 characters, max str, legendary quality, and weapon lvl 10.

Image Class Name Speed Melee Dmg A/D Adds Flags
Longsword 0.6 150 - 197 8/7
Claymore 1.1 171 - 379 8/8
Raxe 0.6 153 - 200 8/7
Flail 0.6 136 - 182 8/7
Halberd 1.1 8/8
Threestaff 1.1 142 - 316 8/8
Gauntlets 8/7
Dagger 9/8
R Rapier
Crossbow 9/9
T Scythe 1.1 8/8
T Mace 0.6
W Staff 1.1 7/11
M Nuntebo
R/M Sia
K Broadsword 1.1 2H 266 - 507

1H 220 - 400

nvm Dark had it nerfed.

10/8