Difference between revisions of "BG Weapons"

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Revision as of 20:27, 22 February 2023

Overview

Weapons are used by players to attack and kill creatures found in the dungeons. Most weapons are melee weapons, and attack using the 'fight' command. Halberds, staffs and spears provide additional attack options, such as 'poke' or 'polekick', and bows must be knocked and then shot at a creature to attack. All weapons may be thrown at creatures.

Weapons

Bows and Cross Bows

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00111.png FineCrossbow 600 1 8 0 2 Light TwoHanded False Leng Centaur
item-00184.png Doom Bow 60 2 12 0 4 Heavy TwoHanded, Blue Glowing True Oakvael, Doom Orc
item-00229.png Longbow 30 1 6 0 0 Light TwoHanded False
item-00231.png OakGroveBow 6000 6 17 0 5 VeryHeavy 15 True Oakvael, Grove Escort
item-00228.png Shortbow 20 1 4 0 0 Light TwoHanded False -2 Kes
item-00232.png ThunderBolt 1 12 24 0 7 Heavy TwoHanded, BlueGlowing Vision Quest

Daggers

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00171.png GiltDagger 500 3 7 1 3 Light Throwable False Leng Maus Hob Caster
LengianDagger 100 1 4 4 2 Light Silver, Neutral True Carfel
item-00186.png MisericordeDagger 30 1 8 2 4 Medium BlueGlowing, QuickThrow, Throwable True Yeti
item-00101.png SteelDagger 10 1 4 0 0 Light Throwable False Starter Kit
item-00172.png SilverDagger 350 1 4 0 2 Light Silver, QuickThrow, Throwable False Gargoyles (-3 Kes)
item-00308.png YasnakiDagger 1 1 8 0 5 Light Silver, QuickThrow, Returning, Throwable True Carfel
item-00285.png CorruptedDagger 1 3 10 2 7 VeryLight QuickThrow, Returning, Throwable True Alchemist
item-00331.png WolchaDagger 1 4 12 4 6 Medium Silver, QuickThrow, Returning, Throwable True Peaks (WeaponSmith)
item-00332.png BloodDagger 10000 2 12 4 6 Light Silver, BlueGlowing, QuickThrow

Flails

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00197.png SpikedFlail 35 3 12 1 0 Medium Bashing False Axe Undead
item-00183.png WoodenFlail 25 1 10 1 0 Medium Bashing False
item-00334.png Heavy Silver Flail 3500 50 150 0 9 Medium Bashing True
Smiting.png
WolchaFlail 1 4 12 5 6 Medium Silver Bashing True
item-00197.png BloodFlail 10000 5 15 2 6 Medium TwoHanded, Silver, Blueglowing True Bloodlands

Gauntlets

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00071.png CrystalGauntlets 1500 1 6 3 4 VeryHeavy Lawful True Crystal Gauntlets (Leng/Oak quest)
item-00069.png KoshGauntlets 1 1 4 1 2 Heavy BlueGlowing True Kosh
item-00001.png LeatherGauntlets 200 1 4 0 1 Light Bashing False
item-00069.png SteelGauntlets 400 1 4 1 2 Light Bashing False -4 Kes and Axe Ogre
item-00070.png StoneGauntlets 1 30 80 0 9 VeryHeavy BlueGlowing, Bashing, Lawful True Goliath
item-00070.png KungFuMaster 1 1 8 5 6 VeryHeavy BlueGlowing, Bashing, Lawful True Peaks Escort
item-00037.png BloodGaunts 1500 3 12 5 5 Silver, BlueGlowing, Bashing, Lawful True Bloodlands

Halberds

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00158.png Halberd 40 1 12 2 0 Medium TwoHanded False
item-00187.png CopperHalberd (Knight Halberd) 50 2 14 2 5 Medium 15 True Oakvael Yellow Dragon

Mace

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00146.png BattleAxe 30 1 8 1 0 Light Slashing False Starter Kit / Axe Gob
item-00147.png BayonetHammer 30 1 10 1 0 Light
Bashing
False Axe Undead
item-00077.png ReturningAxe 1 1 8 2 5

VeryHeavy

BlueGlowing | Returning | Throwable |Slashing | Lawful True Returning Axe Quest
item-00089.png SpikedClub 20 1 10 1 2 Light Bashing False
item-00075.png SteelMace 25 1 6 1 0 Medium Bashing False
item-00075.png ThrowingHammer 20 1 8 1 0 Light Throwable False -4 Kes Ghouls (40%)

Axe Giant (100%)

item-00328.png StormCloud 1 3 10 4 7 BlueGlowing, Returning, Throwable True VisionQuest
Pheonix.png
Queen'sSepter 10000 2 10 3 3 Light BlueGlowing, Bashing, Lawful, ManaRegen True Bloodlands Queen
item-00338.png WolchaMace 1 4 12 5 6 Light Silver, Bashing True Razalas Peak (WeaponSmith)
item-00381.png BloodAxe 10000 2 10 5 6 Light BlueGlowing, Returning, Throwable True Bloodlands

Rapiers

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00157.png Rapier 20 1 10 1 0 Medium Piercing False
item-00309.png BlackSteelRapier 1 1 10 2 4 Medium Piercing True Sword Master
item-00309.png BloodRapier 10000 5 10 3 6 Medium Silver, BlueGlowing, Piercing True
item-00309.png CorruptedRapier 1 3 12 5 5 Medium BlueGlow, Piercing True Lars

Staff

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00144.png BlackStaff 800 1 8 2 1 Light TwoHanded False -2 Kes Wraith / Wight
item-00038.png BlueStaff 1500 1 8 2 0 Light TwoHanded False Kosh 40%
item-00307.png Overlord Staff 1 1 8 5 0 VeryHeavy TwoHanded, Bashing, Lawful, ManaRegen True Underkingdom,Overlord
item-00072.png IronRod 25 1 8 2 4 Medium 15 False -4 Kes / Oakvael
DkJimstaff.png RamStaff 800 1 8 4 2 Medium 15 True Leng Trio
item-00124.png Spear 15 1 8 2 0 Light TwoHanded False
item-00102.png WoodenStaff 15 1 8 2 0 Light TwoHanded False
item-00124.png CursedStaff 1 6 16 4 6 Medium TwoHanded, Silver, BlueGlowing True VisionQuest
item-00561.png VileStaff 1 5 15 3 4 VeryHeavy TwoHanded, Bashing, Neutral True VileNecromancer
Spear.png
WolchaSpear 1 5 15 6 6 Medium TwoHanded, Silver, Piercing True Razalas Peak

(WeaponSmith)

WizStaffpop.png
EnergyStaff 1 3 12 7 4 Medium TwoHanded, BlueGlowing,Bashing True VisionQuest
item-00339.png BloodSythe 10000 5 15 6 6 Bloodlands

Sword

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00148.png Katana 30 1 8 1 0 Light Slashing False
item-00085.png Longsword 30 1 8 1 0 Light Slashing False
item-00088.png ShortSword 20 1 6 0 0 Medium Piercing False
item-00170.png SteelLongsword 1500 1 8 1 4 Light Slashing False Kesmai Red Dragon
item-00306.png HummingbirdSword 2000 1 6 0 4 Medium Silver, BlueGlowing, Piercing, Lawful True Underkingdom Troll King
item-00326.png CorruptedKatana 1 1 4 6 6 VeryLight TwoHanded, BlueGlowing, Slashing, True Razalas Peak
item-00085.png BloodSword 10000 2 10 4 5 Silver, BlueGlowing, Piercing, Slashing True Bloodlands

TwoHanded (GreatSword)

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00098.png Greatsword 40 2 10 1 0 Light Slashing False -2 Kesmai
item-00161.png SteelGreatsword 2000 2 10 1 4 TwoHanded, Slashing False Daisy
item-00125.png SilverGreatAxe 1 4 14 1 4 VeryHeavy Silver, BlueGlowing, Slashing, Mama's Bane True Axe Surface (Silvermoon)
item-00195.png BlackBroadsword 1000 2 12 3 4 VeryHeavy BlueGlowing, Slashing True Kesmai Surface (Ironforge)
Dragonfang.png WolchaGreatsword 1 5 15 4 7 Silver, Slashing Ture Razalas Peak

(WeaponSmith)

TwoHanded (GreatStaff)

WeaponName BasePrice MinimumDamage MaximumDamage BaseArmorBonus BaseAttackBonus Penetration Flags CanBind Locations
item-00114.png ThreeStaff 20 3 12 5 5 Light Bashing True Razalas Peak
item-00115.png WolchaThreeStaff 1 5 15 6 6 Medium Silver, Bashing

Skill Types

Each weapon in Lands of Kes uses a specific skill type. All attacks with that weapon will depend on the user's skill in that type. The skill types are listed below:

Skill Alias Notes Max add

available (BG/AG)

Best block available Usual Damage Range Usual Damage Type
Hand Martial Arts,

Gauntlets

Only martial artists can train past 2nd Dan.

The abilities jumpkick, kick and polekick use MA skill; polekick only uses it "to hit", not damage. Boots affect kick and polekick.

MA skill is hindered by all armors (excpet AG MA specific armor), most robes (excett the kimono, 'bed sheet', Somdy robe, and 'con' robe), boots and weapons.

Lawful MAs: +4/+6,

Others:+3/+4

Best at very high level 3 (jumpkick)

2(polekick) 0(punch/kick)

Blunt
Bow Crossbow

Shortbow

Crossbows and shortbows do not break a thief's "hide".

Bows must be loaded to use: turn 1 load, turn 2 shoot. Only crossbows allows moving with an arrow loaded.

Knight,MA,Thief:+4

Others:+3

Never blocks 3 Pointy; blunt?
Dagger Daggers can be envenomed with the Venom Spell. Daggers do not break hide.

Can be thrown from belt.

Thieves:+5,

Neutrals:+4 Others:+3

Thieves: +5 3 (throw) Pointy

silver daggers can hit skeletons (normally pointy only)

Halberd Halberd allows poke and polekick abilities.

Halberd cannot be belted.

Lawful knight:+5/+6,

Lawful:+4/+6, Others:+2/+4

+++ 1 - poke; 2 - polekick Edged and Blunt
Mace Hammer

Axe

Lawful:+5/+6,

Others:+4/+5

++ 3 (throw) Blunt (axe:Edged)
Rapier +5 - 0 Pointy
Shuriken Thrown

Objects

Shurikens can be poisonned, do not break hide spell and can be thrown from belt.

Any thrown objects that is not a dagger or mace uses this skill: bottles, balls, figurines ...

+1 - 3 (throw) Pointy
Staff Lawful:+4/+7,

Evil:+4, Others:+2

++++ 0; 2 - polekick Blunt (spear:Pointy)
Sword Shortsword

Longsword Katana

Lawful:+4*2 (double attack speed)/+6,

Others: +4/+6

+ 0 Edged ('short' sword: Pointy)
Threestaff 3-Staff +2 + 0 Blunt
Flail Lawful:+4/+6 0 Blunt
TwoHanded Greatsword

Greataxe

Some TwoHanded weapons can be used with one hand (eg broadsword), while some NON TwoHanded weapons require using two hands (eg Halberd's Naginata, Mace's Maul) Lawful:+4/+7,

Others:+4/+5

+++ 0 Edged

Note: Alias column displays other names by which that skill type may be referenced.

Damage Types

Some monsters in the game can only be damaged and killed by weapons that inflict a certain type of damage. All weapons will inflict at least one type of damage on its target, however there are a few weapons that can inflict multiple types of damage with a single attack.

Type Notes
Blue Glow This property is generally found on Tied weapons and other items with magic properties.
Silver A silver weapon is sometimes needed to attack specific creatures.
Piercing Some creatures require piercing weapons to damage them, while some (like skeletons are completely immune to its affects.
Blunt Some mobs are immune.
Slashing Some mobs require edged.