Difference between revisions of "WorldForge"

From Stormhalter
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WorldForge allows for the editing of map terrain, interesting locations, subregions, creature spawns, and randomized treasures. We'll go over each aspect below along with the UI elements.
WorldForge allows for the editing of map terrain, interesting locations, subregions, creature spawns, and randomized treasures. We'll go over each aspect below along with the UI elements.
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==Creating and Loading Segments==
==Creating and Loading Segments==
From the main menu at the top of the window, select "File" > "Create Segment" or "Open Segment." After the segment has been created, or loaded, you'll see many document tabs open. Those beginning with a "(" and closing with ")" are declarative editors for locations, subregions, spawns, and treasures. Other tabs may be terrain editors for a region.
From the main menu at the top of the window, select "File" > "Create Segment" or "Open Segment." After the segment has been created, or loaded, you'll see many document tabs open. Those beginning with a "(" and closing with ")" are declarative editors for locations, subregions, spawns, and treasures. Other tabs may be terrain editors for a region.
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==Regions==
==Regions==

Revision as of 04:22, 22 June 2021

TODO: Wiki-fy this document: WorldForge Quickstart


Legends of Kesmai is survived by re-creation projects, such as Lands of Kesmai and Stormhalter. While the former has implemented the original-game segments (Axe Glacier, Kesmai, Leng, Oakvael, Praetoseba, Underkingdom) and advanced-game segments (Annwn, Shukumei, Rift Glacier, Torii), it has not introduced any unexplored segments. Stormhalter was created with the goal to adventure beyond just the known lands; for that reason, the project team developed WorldForge for players to create new segments.

Kesmai.WorldForge.exe is located in the same directory as the game client, Kesmai.Client.exe. All segments are managed through a project file with the extension "mapproj." This file format in in XML and is human-readable to better understand changes made by multiple users. All segments currently open-sourced are available on Github. These segments may change from open-source to closed-source to prevent new content from spoiling. No point to an adventure if you know the challenges ahead.

WorldForge allows for the editing of map terrain, interesting locations, subregions, creature spawns, and randomized treasures. We'll go over each aspect below along with the UI elements.


Creating and Loading Segments

From the main menu at the top of the window, select "File" > "Create Segment" or "Open Segment." After the segment has been created, or loaded, you'll see many document tabs open. Those beginning with a "(" and closing with ")" are declarative editors for locations, subregions, spawns, and treasures. Other tabs may be terrain editors for a region.


Regions

Segments for Stormhalter are not on a single plane, unlike the original game. Rather, they are comprised of multiple maps to isolate areas between different zones and/or elevations. We'll refer to the isolated areas as "Regions." To create a new region, select from the main menu "Segment" > "Create Region." This will add a new tab to your documents. But, this is just a generically named region, you want to make it "The Zone of Death", right?

Using the arrow tool, double click any black portion of the region, and you'll access a property window. A few things to note:

  • Regions may have similar names, they need not be unique.
  • Regions must have a unique id.
  • Elevation applies to the whole region.