Difference between revisions of "BG Weapons"

From Stormhalter
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Revision as of 13:57, 17 April 2024

Overview

Weapons are used by players to attack and kill creatures found in the dungeons. Most weapons are melee weapons, and attack using the 'fight' command. Halberds, staffs and spears provide additional attack options, such as 'poke' or 'polekick', and bows must be knocked and then shot at a creature to attack. All weapons may be thrown at creatures.

Weapons

Bows and Cross Bows

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00228.png Shortbow 20 1 4 0 0 Light TwoHanded False -2 Kes
item-00229.png Longbow

30

1 6 0 0

Light

TwoHanded False
item-00111.png Fine Crossbow 600 1 8 0 2 Light TwoHanded False Leng Centaur
item-00184.png Doom Bow 60 2 12 0 4

Heavy

TwoHanded, Blue Glowing True Oakvael, Doom Orc
NG Weapons
Grove Bow.png
OakGroveBow 5 6 17 0 5 VeryHeavy 15, Silver True Oakvael, Grove Escort
item-00232.png ThunderBolt 9

12

24 0 7 Heavy TwoHanded, BlueGlowing

Vision Quest

Daggers

BG Daggers

Image WeaponName Description and Properties Maximum

Damage

ATT/AC Adds Penetration Flags Locations
item-00101.png Steel Dagger A Steel Dagger. 4 0 / 0 Light Throwable Low Level Dungeons
item-00172.png Silver Dagger A Silver Dagger. The combat adds are +2 4 +2 Light Silver, QuickThrow, Throwable Gargoyles (-3 Kes)

item-00171.png

Gilt Dagger A gilt-handled dagger with a fine steel blade. The combat adds are +3 7 +3, AC 1 Light Throwable Leng Maus Hob Caster
Heron main-gauche small.png
Lengian Dagger 100 4 +2, AC 4 Light Silver, Neutral Carfel
item-00186.png Misericorde Dagger An exquisite Lemurian misericorde dagger whose honed finish reveals the wood grained texture of the metal. The dagger is emitting a faint blue glow. The combat adds are +4
  • Ties on Pickup
8 +4, AC 2 Medium BlueGlowing, QuickThrow, Throwable Yeti
item-00308.png Yasnaki Dagger A fine throwing dagger with the symbol of the Yasnaki marking the hilt. The combat adds are +5.
  • Ties on Pickup
8 +5, AC 0 Light Silver, QuickThrow, Returning, Throwable Carfel

NG Daggers

Image WeaponName Description and Properties Maximum

Damage

ATT/AC Adds Penetration Flags Locations
CDagg.PNG
CorruptedDagger
  • Ties on Pickup
10 +7, AC 2 VeryLight QuickThrow, Returning, Throwable Razalas Peaks Alchemist

item-00332.png

BloodDagger
  • Level 20 Required
12 +6, AC 4 Light Silver, BlueGlowing, QuickThrow Lord Hydra Blood Lands

Flails

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00197.png Spiked Flail 35 3 12 1 0 Medium Bashing False Axe Undead
item-00183.png Wooden Flail 25 1 10 1 0 Medium Bashing False Low/Mid level Dungeons

Gauntlets

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind

Locations

Class LVL
BG Weapons item-00001.png Leather Gauntlets 200 1 4 0 1 Light Bashing False Low/Mid level Dungeons
item-00069.png Steel Gauntlets 400 1 4 1 2 Light Bashing False -4 Kes and Axe Ogre
item-00069.png Kosh Gauntlets 4 1 4 1 2 Heavy BlueGlowing True Kosh
item-00071.png Crystal Gauntlets 8 1 6 3 4 VeryHeavy Lawful True Crystal Gauntlets (Leng/Oak quest)

Halberds

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00158.png Halberd 40 1 12 2 0 Medium TwoHanded False Mid level Dungeons
item-00187.png CopperHalberd (Knight Halberd) 50 2 14 2 5 Medium 15 True Oakvael Yellow Dragon

Mace

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00146.png BattleAxe 30 1 8 1 0 Light Slashing False Starter Kit / Axe Gob
item-00089.png SpikedClub 20 1 10 1 2 Light Bashing False Low/Mid level Dungeons
item-00075.png SteelMace 25 1 6 1 0 Medium Bashing False Low/Mid level Dungeons
item-00147.png BayonetHammer 30 1 10 1 0 Light
Bashing
False Axe Undead
item-00075.png Throwing Hammer 20 1 8 1 0 Light Throwable False -4 Kes Ghouls (40%)

Axe Giant (100%)

item-00077.png Returning Axe 9 1 8 2 5

VeryHeavy

BlueGlowing | Returning |

Throwable |Slashing | Lawful

True Returning Axe Quest

Rapiers

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00157.png Rapier 20 1

10

1 0 Medium Piercing False Low/Mid level Dungeons
item-00309.png BlackSteel Rapier 1 1 10

2

4 Medium Piercing True Sword Master

Staff

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00124.png Spear 15 1

8

2 0 Light TwoHanded False Low/Mid level Dungeons
item-00102.png Wooden Staff 15 1 8 2 0 Light TwoHanded False Low/Mid level Dungeons
item-00144.png BlackStaff 800 1 8 2 1 Light TwoHanded False -2 Kes Wraith / Wight
item-00072.png Iron Rod 25 1

8

2 4 Medium 15 False -4 Kes / Oakvael
DkJimstaff.png RamStaff 800 1 8 4 2 Medium 15 True Leng Trio
item-00038.png BlueStaff 1500 1 8 2 0 Light TwoHanded False Kosh, Emondeus
item-00307.png Overlord Staff 1 1 8 5 0 VeryHeavy TwoHanded, Bashing, Lawful, ManaRegen True Underkingdom,Overlord
item-00124.png Cursed Staff 1 6 16 4 6 Medium TwoHanded, Silver, BlueGlowing True VisionQuest

Sword

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00088.png Short Sword 20 1 6 0 0 Medium Piercing False Low/Mid level Dungeons
item-00085.png Longsword 30

1

8 1 0 Light Slashing False Low/Mid level Dungeons
item-00148.png Katana 30 1 8 1 0 Light

Slashing

False Low/Mid level Dungeons
item-00170.png SteelLong Sword 1500 1 8 1 4 Light

Slashing

False Daisy
item-00306.png Hummingbird Sword 12 1 6 0 4 Medium Silver, BlueGlowing, Piercing, Lawful True Underkingdom Troll King

TwoHanded (GreatSword)

Image WeaponName Base

Price

Minimum

Damage

Maximum

Damage

BaseArmor

Bonus

BaseAttack

Bonus

Penetration Flags CanBind Locations Class LVL
BG Weapons item-00098.png Greatsword 40 2 10 1 0 Light Slashing False -2 Kesmai
item-00161.png Steel Greatsword 2000 2 10 1 4 TwoHanded, Slashing False Daisy
item-00125.png

Silver Great Axe

7 4 14 1 4 VeryHeavy Silver, BlueGlowing, Slashing, Mama's Bane

True

Axe Surface (Silvermoon)
item-00195.png Black Broadsword 8 2 12 3 4 VeryHeavy BlueGlowing, Slashing True Kesmai Surface (Ironforge)

Skill Types

Each weapon in Lands of Kes uses a specific skill type. All attacks with that weapon will depend on the user's skill in that type. The skill types are listed below:

Skill Alias Notes Max add

available (BG/AG)

Best block available Usual Damage Range Usual Damage Type
Hand Martial Arts,

Gauntlets

Only martial artists can train past 2nd Dan.

The abilities jumpkick, kick and polekick use MA skill; polekick only uses it "to hit", not damage. Boots affect kick and polekick.

MA skill is hindered by all armors (excpet AG MA specific armor), most robes (excett the kimono, 'bed sheet', Somdy robe, and 'con' robe), boots and weapons.

Lawful MAs: +4/+6,

Others:+3/+4

Best at very high level 3 (jumpkick)

2(polekick) 0(punch/kick)

Blunt
Bow Crossbow

Shortbow

Crossbows and shortbows do not break a thief's "hide".

Bows must be loaded to use: turn 1 load, turn 2 shoot. Only crossbows allows moving with an arrow loaded.

Knight,MA,Thief:+4

Others:+3

Never blocks 3 Pointy; blunt?
Dagger Daggers can be envenomed with the Venom Spell. Daggers do not break hide.

Can be thrown from belt.

Thieves:+5,

Neutrals:+4 Others:+3

Thieves: +5 3 (throw) Pointy

silver daggers can hit skeletons (normally pointy only)

Halberd Halberd allows poke and polekick abilities.

Halberd cannot be belted.

Lawful knight:+5/+6,

Lawful:+4/+6, Others:+2/+4

+++ 1 - poke; 2 - polekick Edged and Blunt
Mace Hammer

Axe

Lawful:+5/+6,

Others:+4/+5

++ 3 (throw) Blunt (axe:Edged)
Rapier +5 - 0 Pointy
Shuriken Thrown

Objects

Shurikens can be poisonned, do not break hide spell and can be thrown from belt.

Any thrown objects that is not a dagger or mace uses this skill: bottles, balls, figurines ...

+1 - 3 (throw) Pointy
Staff Lawful:+4/+7,

Evil:+4, Others:+2

++++ 0; 2 - polekick Blunt (spear:Pointy)
Sword Shortsword

Longsword Katana

Lawful:+4*2 (double attack speed)/+6,

Others: +4/+6

+ 0 Edged ('short' sword: Pointy)
Threestaff 3-Staff +2 + 0 Blunt
Flail Lawful:+4/+6 0 Blunt
TwoHanded Greatsword

Greataxe

Some TwoHanded weapons can be used with one hand (eg broadsword), while some NON TwoHanded weapons require using two hands (eg Halberd's Naginata, Mace's Maul) Lawful:+4/+7,

Others:+4/+5

+++ 0 Edged

Note: Alias column displays other names by which that skill type may be referenced.

Damage Types

Some monsters in the game can only be damaged and killed by weapons that inflict a certain type of damage. All weapons will inflict at least one type of damage on its target, however there are a few weapons that can inflict multiple types of damage with a single attack.

Type Notes
Blue Glow This property is generally found on Tied weapons and other items with magic properties.
Silver A silver weapon is sometimes needed to attack specific creatures.
Piercing Some creatures require piercing weapons to damage them, while some (like skeletons are completely immune to its affects.
Blunt Some mobs are immune.
Slashing Some mobs require edged.