Difference between revisions of "Thief List"
From Stormhalter
(Added descriptions to all thief spells.) |
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|None | |None | ||
|0 | |0 | ||
| | |Hides the caster from other players and npc. The caster will be invisible to others provided his hide level (Character level + Magic Level) exceeds the Hide detection of the creature he is hiding from. The spell works best from 2 hexes or more away, inside 1 hex you are likely to be spotted and attacked! | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|50 | |50 | ||
| | |This spell allows you to open and close doors from a distance. This can be a powerful utility if you are unsure what lurks on the other side! | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|400 | |400 | ||
| | |This spell will allow you to locate hidden passageways in a close vicinity. | ||
|- | |- | ||
|TBA | |TBA | ||
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|1-8 | |1-8 | ||
|TBA | |TBA | ||
| | |This spell conjures magical trinkets that can be dropped to distract or attract attention from targets. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|200 | |200 | ||
| | |Allows the caster to identify magical and physical properties an item possesses. Works on the item cast in the right hand. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|500 | |500 | ||
| | |Allows the caster the ability to breathe under water, preventing drowning for a short period of time. | ||
|- | |- | ||
|TBA | |TBA | ||
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|1-2 | |1-2 | ||
|300 | |300 | ||
| | |Allows the caster to cloak his environment in a 2 x 2 square of darkness. This spell will become more powerful with higher magic skill. | ||
|- | |- | ||
|TBA | |TBA | ||
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|1-2 | |1-2 | ||
|600 | |600 | ||
| | |This spell conjures a magical ring that transports a user back to the location upon which he equipped it. At higher magic skills it is rumored that even more powerful rings can be created. | ||
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|TBA | |TBA | ||
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|None | |None | ||
|500 | |500 | ||
| | |Allows the caster to create magical passageways through otherwise impassible obstacles. | ||
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|TBA | |TBA | ||
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|None | |None | ||
|300 | |300 | ||
| | |Cures a targets poison. | ||
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|TBA | |TBA | ||
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|None | |None | ||
|25,000 | |25,000 | ||
| | |A self-only spell that allows the caster to see in the dark. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|1,200 | |1,200 | ||
| | |Allows the caster to hide a door for a short period of time, preventing others from knowing of its existence. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|10,000 | |10,000 | ||
| | |A powerful self-only enchantment that allows the caster to move twice per round. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|20,000 | |20,000 | ||
| | |An enchantment that allows a caster to fall from great heights without fear of injury. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|4,000 | |4,000 | ||
| | |Allows the caster to transfer his consciousness to a smaller being that can traverse an area and scout without drawing attention. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|25,000 | |25,000 | ||
| | |Allows the caster to enchant his weapon with a poisonous coating. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|30,000 | |30,000 | ||
| | |A magical enchantment that gives the caster greater awareness of his or her surroundings. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|350 | |350 | ||
| | |Allows the caster to convert his physical constitution into a purely focused form, making critical attacks much more likely. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|400 | |400 | ||
| | |A magical spell that allows the caster to quickly teleport himself through obstacles to another location. If you land upon an unsuspecting target, their surprise and confusion will also make it more difficult for them to land hits on you for a short period of time. | ||
|- | |- | ||
|TBA | |TBA | ||
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|None | |None | ||
|45,000 | |45,000 | ||
|Allows the caster to retain his focus while hidden despite taking physical or magical blows, allowing him to retreat from the dangers and remain cloaked in darkness. | |||
|- | |||
|TBA | |TBA | ||
|Backstab | |||
|16 | |||
| | |||
|Target | |||
| | |||
| | |||
|Instantly teleports the caster to a target and allows him to strike an unsuspecting victim with both of his daggers. | |||
|} | |} |
Revision as of 14:35, 12 February 2022
Spells are listed in order of skill level.
IMAGE | Spell Name | Skill Level | Magic Points | Class | RANGE | COST | Description |
---|---|---|---|---|---|---|---|
TBA | Hide in Shadows | 1 | 3 | Self | None | 0 | Hides the caster from other players and npc. The caster will be invisible to others provided his hide level (Character level + Magic Level) exceeds the Hide detection of the creature he is hiding from. The spell works best from 2 hexes or more away, inside 1 hex you are likely to be spotted and attacked! |
TBA | Close/Open Doors | 2 | 3 | Path | None | 50 | This spell allows you to open and close doors from a distance. This can be a powerful utility if you are unsure what lurks on the other side! |
TBA | Find Secret Doors | 2 | 4 | N/A | None | 400 | This spell will allow you to locate hidden passageways in a close vicinity. |
TBA | Hoodwink | 2 | 1 | Path | 1-8 | TBA | This spell conjures magical trinkets that can be dropped to distract or attract attention from targets. |
TBA | Identify | 3 | 3 | N/A | None | 200 | Allows the caster to identify magical and physical properties an item possesses. Works on the item cast in the right hand. |
TBA | Breathe Water | 3 | 6 | Self | None | 500 | Allows the caster the ability to breathe under water, preventing drowning for a short period of time. |
TBA | Darkness | 4 | 4 | Path | 1-2 | 300 | Allows the caster to cloak his environment in a 2 x 2 square of darkness. This spell will become more powerful with higher magic skill. |
TBA | Make Recall Ring | 4 | 7 | N/A | 1-2 | 600 | This spell conjures a magical ring that transports a user back to the location upon which he equipped it. At higher magic skills it is rumored that even more powerful rings can be created. |
TBA | Create Portal | 5 | 5 | Path | None | 500 | Allows the caster to create magical passageways through otherwise impassible obstacles. |
TBA | Neutralize Poison | 5 | 4 | N/A | None | 300 | Cures a targets poison. |
TBA | Night Vision | 6 | 8 | Character/Self | None | 25,000 | A self-only spell that allows the caster to see in the dark. |
TBA | Hide Door | 7 | 9 | Path | None | 1,200 | Allows the caster to hide a door for a short period of time, preventing others from knowing of its existence. |
TBA | Speed | 8 | 20 | Self | None | 10,000 | A powerful self-only enchantment that allows the caster to move twice per round. |
TBA | Feather Fall | 9 | 8 | Self | None | 20,000 | An enchantment that allows a caster to fall from great heights without fear of injury. |
TBA | Thief Eye | 10 | 13 | Self | None | 4,000 | Allows the caster to transfer his consciousness to a smaller being that can traverse an area and scout without drawing attention. |
TBA | Venom | 11 | 10 | Character/Self | None | 25,000 | Allows the caster to enchant his weapon with a poisonous coating. |
TBA | Perception | 12 | 30 | N/A | None | 30,000 | A magical enchantment that gives the caster greater awareness of his or her surroundings. |
TBA | Vigor | 13 | 8 | Self | None | 350 | Allows the caster to convert his physical constitution into a purely focused form, making critical attacks much more likely. |
TBA | Shadowstep | 14 | 12 | Path | None | 400 | A magical spell that allows the caster to quickly teleport himself through obstacles to another location. If you land upon an unsuspecting target, their surprise and confusion will also make it more difficult for them to land hits on you for a short period of time. |
TBA | Stalker in the Shadows | 15 | 26 | N/A | None | 45,000 | Allows the caster to retain his focus while hidden despite taking physical or magical blows, allowing him to retreat from the dangers and remain cloaked in darkness. |
TBA | Backstab | 16 | Target | Instantly teleports the caster to a target and allows him to strike an unsuspecting victim with both of his daggers. |