Thief List

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Spells are listed in order of skill level.

IMAGE Spell Name Skill Level Magic Points Class RANGE COST Description
Hide in Shadows 1 3 Self None 0 Hides the caster from other players and npc. The caster will be invisible to others provided his hide level (Character level + Magic Level) exceeds the Hide detection of the creature he is hiding from. The spell works best from 2 hexes or more away, inside 1 hex you are likely to be spotted and attacked!
Close/Open Doors 2 3 Path None 50 This spell allows you to open and close doors from a distance. This can be a powerful utility if you are unsure what lurks on the other side!
Find Secret Doors 2 4 N/A None 400 This spell will allow you to locate hidden passageways in a close vicinity.
TBA Hoodwink 2 1 Path 1-8 TBA This spell conjures magical trinkets that can be dropped to distract or attract attention from targets.
Identify 3 3 N/A None 200 Allows the caster to identify magical and physical properties an item possesses. Works on the item cast in the right hand.
Breathe Water 3 6 Self None 500 Allows the caster the ability to breathe under water, preventing drowning for a short period of time.
Darkness 4 4 Path 1-2 300 Allows the caster to cloak his environment in a 2 x 2 square of darkness. This spell will become more powerful with higher magic skill.
Make Recall Ring 4 7 N/A 1-2 600 This spell conjures a magical ring that transports a user back to the location upon which he equipped it. At higher magic skills it is rumored that even more powerful rings can be created.
Create Portal 5 5 Path None 500 Allows the caster to create magical passageways through otherwise impassible obstacles.
Neutralize Poison 5 4 N/A None 300 Cures a targets poison.
Night Vision 6 8 Character/Self None 25,000 A self-only spell that allows the caster to see in the dark.
Hide Door 7 9 Path None 1,200 Allows the caster to hide a door for a short period of time, preventing others from knowing of its existence.
Speed 8 20 Self None 10,000 A powerful self-only enchantment that allows the caster to move twice per round.
Feather Fall 9 8 Self None 20,000 An enchantment that allows a caster to fall from great heights without fear of injury.
TBA Thief Eye 10 13 Self None 4,000 Allows the caster to transfer his consciousness to a smaller being that can traverse an area and scout without drawing attention.
Venom 11 10 Character/Self None 25,000 Allows the caster to enchant his weapon with a poisonous coating.
TBA Perception 12 30 N/A None 30,000 A magical enchantment that gives the caster greater awareness of his or her surroundings.
TBA Vigor 13 8 Self None 350 Allows the caster to convert his physical constitution into a purely focused form, making critical attacks much more likely.
TBA Shadowstep 14 12 Path None 400 A magical spell that allows the caster to quickly teleport himself through obstacles to another location. If you land upon an unsuspecting target, their surprise and confusion will also make it more difficult for them to land hits on you for a short period of time.
TBA Stalker in the Shadows 15 26 N/A None 45,000 Allows the caster to retain his focus while hidden despite taking physical or magical blows, allowing him to retreat from the dangers and remain cloaked in darkness.
TBA Backstab 16 Target Instantly teleports the caster to a target and allows him to strike an unsuspecting victim with both of his daggers.