Oakvael
of Yasnac. In an effort to protect themselves, the Citizens of Oakvael built a great city in the Trees of the realm, some of the trees are so great that they can actually support the full weight without bending or breaking.The dwellers of the city devised a way of walking safely among the trees, and after a few accidental drops from the tree city to the surface, they developed the boots for Walking on Air. Thus was the beginning of the group commonly referred to as the "AirWalkers Society". Many of the greatest Trainers in the lands have taken up residence in Oakvael, training those that would venture forth in the advanced arts of Sword, Hand, and Magic. They are scattered throughout the land, but with due diligence all may be found in order to seek the wisdom that they may provide.
SurfaceThe surface of Oakvael was ravaged by many of the foul experiments, and for many years the foul beasts roamed the surface. There are still areas that are controlled by the forces of evil, but for the most part, the surface has returned to its original wild state, with griffins, bears, and boars roaming freely. Occasionally, toward the burned wood, one can find an orc sentry, but most of the foul beasts have been contained by the two guardians of the portal. Cudyll the Great Knight of Old, roams the surface, and is the trainer that will send a knight on to greater glory. |
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Doom.OrcIn the south, behind a wall of trees, in a very secluded glade, lives Doom.Orc, a vile creature that is all that remains on the surface of the forces that were unleashed by the Brotherhood. An Archer of great renown, he commands a small garrison of Orc Archers, and with them is a Presence that will stun any who try to seek entry into his domicile. His dislike of Magic is such that he has forbidden any Wizard or Thaumaturge to enter his domicile. Doom.Orc carries an ancient weapon, the Doom Crossbow, which is a Magical Bow capable of taking down all but the most insidious of creatures. |
Old Order of KnightsIn the far NE corner of the Surface, through a long trail that leads deep in the woods, live Aniet and Brych. Aniet is a Knight trainer, and will grant Knighthood to all that are worthy of the title. Brych is another of the Old order of Knights, and he will grant a weapon of Great Renown, the Knights Halberd, in exchange for a small token, the Misericorde Dagger. He will also send those that he gifts with the Halberd to seek the Ancient Master of Knights that is hidden Deep within the catacombs beneath the surface. |
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