Difference between revisions of "NG Weapons"
From Stormhalter
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=== Spear === | |||
{| class="wikitable" | |||
! | |||
|WeaponName | |||
|BasePrice | |||
| MinimumDamage | |||
|MaximumDamage | |||
|BaseArmorBonus | |||
|BaseAttackBonus | |||
|Penetration | |||
|Flags | |||
|CanBind | |||
|Locations | |||
|- | |||
| | |||
[[File:Thaum-crowley-spear.png]] | |||
|CursedStaff | |||
|1 | |||
|6 | |||
|16 | |||
|4 | |||
|6 | |||
|Medium | |||
|TwoHanded, Silver, BlueGlowing, Piercing | |||
|True | |||
|VisionQuest | |||
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|Silver, Slashing | |Silver, Slashing | ||
| | |True | ||
|Razalas Peak | |Razalas Peak | ||
(WeaponSmith) | (WeaponSmith) |
Revision as of 20:54, 20 April 2023
Overview
Weapons are used by players to attack and kill creatures found in the dungeons. Most weapons are melee weapons, and attack using the 'fight' command. Halberds, staffs and spears provide additional attack options, such as 'poke' or 'polekick', and bows must be knocked and then shot at a creature to attack. All weapons may be thrown at creatures.
Weapons
Bows and Cross Bows
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |
OakGroveBow | 5 | 6 | 17 | 0 | 5 | VeryHeavy | 15 | True | Oakvael, Grove Escort | |
ThunderBolt | 9 | 12 | 24 | 0 | 7 | Heavy | TwoHanded, BlueGlowing | Vision Quest |
Daggers
Flails
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |
Heavy Silver Flail | 33 | 40 | 140 | 0 | 9 | Medium | TwoHanded, Silver, Blueglowing | True | Unhinged Vandal | |
BloodFlail | 10 | 5 | 15 | 2 | 6 | Medium | TwoHanded, Silver, Blueglowing | True | Bloodlands |
Gauntlets
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |
StoneGauntlets | 30 | 30 | 80 | 0 | 9 | VeryHeavy | BlueGlowing, Bashing, Lawful | True | Goliath | |
KungFuMaster | 13 | 1 | 8 | 5 | 6 | VeryHeavy | BlueGlowing, Bashing, Lawful | True | Peaks Escort | |
BloodGaunts | 12 | 3 | 12 | 5 | 5 | Silver, BlueGlowing, Bashing, Lawful | True | Bloodlands |
Halberds
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |
Halberd | 2 | 1 | 12 | 2 | 0 | Medium | TwoHanded | False | ||
CopperHalberd (Knight Halberd) | 8 | 2 | 14 | 2 | 5 | Medium | 15 | True | Oakvael Yellow Dragon |
Mace
Rapiers
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |
BloodRapier | 13.75 | 5 | 10 | 3 | 6 | Medium | Silver, BlueGlowing, Piercing | True | ||
CorruptedRapier | 13.75 | 3 | 12 | 5 | 5 | Medium | BlueGlow, Piercing | True | Lars |
Spear
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |
CursedStaff | 1 | 6 | 16 | 4 | 6 | Medium | TwoHanded, Silver, BlueGlowing, Piercing | True | VisionQuest |
Staff
Sword
TwoHanded (GreatSword)
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |||
WolchaGreatsword | 12 | 5 | 15 | 4 | 7 | Silver, Slashing | True | Razalas Peak
(WeaponSmith) |
TwoHanded (GreatStaff)
WeaponName | BasePrice | MinimumDamage | MaximumDamage | BaseArmorBonus | BaseAttackBonus | Penetration | Flags | CanBind | Locations | |
ThreeStaff | 12 | 3 | 12 | 5 | 5 | Light | Bashing | True | Razalas Peak | |
WolchaThreeStaff | 13 | 5 | 15 | 6 | 6 | Medium | Silver, Bashing |
Damage Types
Some monsters in the game can only be damaged and killed by weapons that inflict a certain type of damage. All weapons will inflict at least one type of damage on its target, however there are a few weapons that can inflict multiple types of damage with a single attack.
Type | Notes |
---|---|
Blue Glow | This property is generally found on Tied weapons and other items with magic properties. |
Silver | A silver weapon is sometimes needed to attack specific creatures. |
Piercing | Some creatures require piercing weapons to damage them, while some (like skeletons are completely immune to its affects. |
Blunt | Some mobs are immune. |
Slashing | Some mobs require edged. |