Overview (All "Razalas Peak (WeaponSmith)" removed till bugs fixed)
Weapons are used by players to attack and kill creatures found in the dungeons. Most weapons are melee weapons, and attack using the 'fight' command. Halberds, staffs and spears provide additional attack options, such as 'poke' or 'polekick', and bows must be knocked and then shot at a creature to attack. All weapons may be thrown at creatures.
Weapons
Bows and Cross Bows
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
OakGroveBow
5
6
17
0
5
VeryHeavy
15
True
Oakvael , Grove Escort
ThunderBolt
9
12
24
0
7
Heavy
TwoHanded, BlueGlowing
Vision Quest
Daggers
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Collapse Locations
CorruptedDagger
1
3
10
2
7
VeryLight
QuickThrow, Returning, Throwable
True
Alchemist
BloodDagger
15
2
12
4
6
Light
Silver, BlueGlowing, QuickThrow
Flails
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
Heavy Silver Flail
33
40
140
0
9
Medium
TwoHanded, Silver, Blueglowing
True
Unhinged Vandal
BloodFlail
10
5
15
2
6
Medium
TwoHanded, Silver, Blueglowing
True
Bloodlands
Gauntlets
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
StoneGauntlets
30
30
80
0
9
VeryHeavy
BlueGlowing, Bashing, Lawful
True
Goliath
KungFuMaster
13
1
8
5
6
VeryHeavy
BlueGlowing, Bashing, Lawful
True
Peaks Escort
BloodGaunts
12
3
12
5
5
Silver, BlueGlowing, Bashing, Lawful
True
Bloodlands
12
6
2
True
Hungy Yeti
BoneGaunts
12
1
8
5
6
VeryHeavy
BlueGlowing, Bashing
True
Hungry Yeti
Halberds
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
Halberd
2
1
12
2
0
Medium
TwoHanded
False
Mahogany Pike
12
18
36
5
6
Light
Blue Glow/Silver
True
Blackburrow
Mace
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
StormCloud
14
3
10
4
7
Medium
BlueGlowing, Returning, Throwable
True
VisionQuest
Queen'sSepter
8
2
10
3
3
Light
BlueGlowing, Bashing, Lawful, ManaRegen
True
Bloodlands Queen
WolchaMace
12
4
12
5
6
Light
Silver, Bashing
True
Razalas Peak (WeaponSmith)
BloodAxe
13
2
10
5
6
Light
BlueGlowing, Returning, Throwable
True
Bloodlands
Rapiers
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
BloodRapier
13.75
5
10
3
6
Medium
Silver, BlueGlowing, Piercing
True
CorruptedRapier
13.75
3
12
5
5
Medium
BlueGlow, Piercing
True
Lars
Spear
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
CursedStaff
1
6
16
4
6
Medium
TwoHanded, Silver, BlueGlowing, Piercing
True
VisionQuest
Javelin
1
4
12
2
5-8
Light
TwoHanded, Returning, BlueGlowing, Piercing, OneHanded
True
Nook
Staff
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
VileStaff
1
5
15
3
4
VeryHeavy
TwoHanded, Bashing, Neutral
True
VileNecromancer
EnergyStaff
14
3
12
7
4
Medium
TwoHanded, BlueGlowing,Bashing
True
VisionQuest
BloodSythe
13
5
15
6
6
Bloodlands
Sword
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
CorruptedKatana
13
1
4
6
6
VeryLight
TwoHanded, BlueGlowing, Slashing,
True
Razalas Peak
BloodSword
11
2
10
4
5
Light
Silver, BlueGlowing, Piercing, Slashing
True
Bloodlands
BloodKopesh
11.25
2
10
0
7
Medium
Silver, BlueGlowing, Piercing, Slashing
True
Bloodlands
TwoHanded (GreatSword)
TwoHanded (GreatStaff)
WeaponName
BasePrice
MinimumDamage
MaximumDamage
BaseArmorBonus
BaseAttackBonus
Penetration
Flags
CanBind
Locations
ThreeStaff
12
3
12
5
5
Light
Bashing
True
Razalas Peak
WolchaThreeStaff
13
5
15
6
6
Medium
Silver, Bashing
Damage Types
Some monsters in the game can only be damaged and killed by weapons that inflict a certain type of damage. All weapons will inflict at least one type of damage on its target, however there are a few weapons that can inflict multiple types of damage with a single attack.
Type
Notes
Blue Glow
This property is generally found on Tied weapons and other items with magic properties.
Silver
A silver weapon is sometimes needed to attack specific creatures.
Piercing
Some creatures require piercing weapons to damage them, while some (like skeletons are completely immune to its affects.
Blunt
Some mobs are immune.
Slashing
Some mobs require edged.